38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
intrinsics/gen/textureLoad/3c9587.wgsl:29:24 warning: use of deprecated intrinsic
|
|
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
|
|
^^^^^^^^^^^
|
|
|
|
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
void textureLoad_3c9587(texture2d<float, access::read> tint_symbol_1) {
|
|
float4 res = tint_symbol_1.read(uint2(int2()));
|
|
}
|
|
|
|
float4 vertex_main_inner(texture2d<float, access::read> tint_symbol_2) {
|
|
textureLoad_3c9587(tint_symbol_2);
|
|
return float4();
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(texture2d<float, access::read> tint_symbol_3 [[texture(0)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(texture2d<float, access::read> tint_symbol_4 [[texture(0)]]) {
|
|
textureLoad_3c9587(tint_symbol_4);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(texture2d<float, access::read> tint_symbol_5 [[texture(0)]]) {
|
|
textureLoad_3c9587(tint_symbol_5);
|
|
return;
|
|
}
|
|
|