61 lines
1.3 KiB
HLSL
61 lines
1.3 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2 x_26 = float2(0.0f, 0.0f);
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bool x_39 = false;
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float2 x_26_phi = float2(0.0f, 0.0f);
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int x_5_phi = 0;
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bool x_40_phi = false;
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x_26_phi = float2(0.0f, 0.0f);
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x_5_phi = 2;
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while (true) {
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float2 x_27 = float2(0.0f, 0.0f);
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int x_4 = 0;
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x_26 = x_26_phi;
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const int x_5 = x_5_phi;
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if ((x_5 < 3)) {
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} else {
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break;
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}
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{
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const float2 x_32 = float2(1.0f, float(x_5));
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x_27 = float2(x_32.x, x_32.y);
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x_4 = (x_5 + 1);
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x_26_phi = x_27;
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x_5_phi = x_4;
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}
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}
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const bool x_34 = (x_26.x != 1.0f);
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x_40_phi = x_34;
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if (!(x_34)) {
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x_39 = (x_26.y != 2.0f);
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x_40_phi = x_39;
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}
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if (x_40_phi) {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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} else {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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