92 lines
3.2 KiB
Plaintext
92 lines
3.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[2];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float f1_f1_(thread float* const a) {
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float const x_100 = *(a);
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return dfdx(x_100);
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}
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void main_1(constant buf0& x_8, constant buf1& x_10, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
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float4 v2 = 0.0f;
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float a_1 = 0.0f;
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float x_40 = 0.0f;
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float param = 0.0f;
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int const x_42 = x_8.x_GLF_uniform_int_values.arr[0].el;
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int const x_45 = x_8.x_GLF_uniform_int_values.arr[1].el;
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int const x_48 = x_8.x_GLF_uniform_int_values.arr[1].el;
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int const x_51 = x_8.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_3) = float4(float(x_42), float(x_45), float(x_48), float(x_51));
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float const x_55 = (*(tint_symbol_4)).x;
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float const x_57 = x_10.x_GLF_uniform_float_values.arr[1].el;
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if ((x_55 < x_57)) {
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float const x_62 = v2.x;
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if (!((x_62 < 1.0f))) {
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float const x_68 = x_10.x_GLF_uniform_float_values.arr[1].el;
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float const x_70 = x_10.x_GLF_uniform_float_values.arr[1].el;
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float const x_72 = x_10.x_GLF_uniform_float_values.arr[0].el;
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if ((x_70 > x_72)) {
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float const x_78 = x_10.x_GLF_uniform_float_values.arr[0].el;
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param = x_78;
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float const x_79 = f1_f1_(&(param));
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x_40 = x_79;
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} else {
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float const x_81 = x_10.x_GLF_uniform_float_values.arr[0].el;
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x_40 = x_81;
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}
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float const x_82 = x_40;
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a_1 = (x_68 / x_82);
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float const x_85 = x_10.x_GLF_uniform_float_values.arr[0].el;
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float const x_88 = x_10.x_GLF_uniform_float_values.arr[0].el;
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float const x_90 = a_1;
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float3 const x_92 = mix(float3(x_85, x_85, x_85), float3(x_88, x_88, x_88), float3(x_90, x_90, x_90));
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float const x_94 = x_10.x_GLF_uniform_float_values.arr[1].el;
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*(tint_symbol_3) = float4(x_92.x, x_92.y, x_92.z, x_94);
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}
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}
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_8, constant buf1& x_10, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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*(tint_symbol_5) = gl_FragCoord_param;
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main_1(x_8, x_10, tint_symbol_6, tint_symbol_5);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_8, x_10, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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