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This patch renames the following parameters to match the latest WebGPU IDL: - BindGroupDescriptor.numBindings -> bindingCount - BindGroupLayoutDescriptor.numBindings -> bindingCount - BindGroupDescriptor.numBindings -> bindingCount - queue.submit(numCommands, ..) -> commandCount - RenderPipelineDescriptor.numColorStates -> colorStateCount - TextureDescriptor: arraySize -> arrayLayerCount levelCount -> mipLevelCount - TextureViewDescriptor: levelCount -> mipLevelCount layerCount -> arrayLayerCount BUG=dawn:80 Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201 Reviewed-on: https://dawn-review.googlesource.com/c/4881 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
449 lines
17 KiB
C++
449 lines
17 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "common/Constants.h"
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#include "utils/DawnHelpers.h"
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class BindGroupValidationTest : public ValidationTest {
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public:
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void SetUp() override {
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// Create objects to use as resources inside test bind groups.
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{
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dawn::BufferDescriptor descriptor;
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descriptor.size = 1024;
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descriptor.usage = dawn::BufferUsageBit::Uniform;
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mUBO = device.CreateBuffer(&descriptor);
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}
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{
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dawn::BufferDescriptor descriptor;
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descriptor.size = 1024;
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descriptor.usage = dawn::BufferUsageBit::Storage;
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mSSBO = device.CreateBuffer(&descriptor);
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}
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{
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dawn::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor();
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mSampler = device.CreateSampler(&descriptor);
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}
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{
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size = {16, 16, 1};
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::Sampled;
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mSampledTexture = device.CreateTexture(&descriptor);
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mSampledTextureView = mSampledTexture.CreateDefaultTextureView();
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}
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}
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protected:
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dawn::Buffer mUBO;
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dawn::Buffer mSSBO;
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dawn::Sampler mSampler;
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dawn::Texture mSampledTexture;
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dawn::TextureView mSampledTextureView;
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};
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// Test the validation of BindGroupDescriptor::nextInChain
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TEST_F(BindGroupValidationTest, NextInChainNullptr) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
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dawn::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.bindingCount = 0;
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descriptor.bindings = nullptr;
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// Control case: check that nextInChain = nullptr is valid
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descriptor.nextInChain = nullptr;
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device.CreateBindGroup(&descriptor);
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// Check that nextInChain != nullptr is an error.
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descriptor.nextInChain = static_cast<void*>(&descriptor);
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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}
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// Check constraints on bindingCount
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TEST_F(BindGroupValidationTest, bindingCountMismatch) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
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});
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// Control case: check that a descriptor with one binding is ok
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utils::MakeBindGroup(device, layout, {{0, mSampler}});
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// Check that bindingCount != layout.bindingCount fails.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {}));
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}
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// Check constraints on BindGroupBinding::binding
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TEST_F(BindGroupValidationTest, WrongBindings) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
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});
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// Control case: check that a descriptor with a binding matching the layout's is ok
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utils::MakeBindGroup(device, layout, {{0, mSampler}});
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// Check that binding must be present in the layout
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{1, mSampler}}));
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// Check that binding >= kMaxBindingsPerGroup fails.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{kMaxBindingsPerGroup, mSampler}}));
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}
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// Check that the same binding cannot be set twice
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TEST_F(BindGroupValidationTest, BindingSetTwice) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
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{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
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});
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// Control case: check that different bindings work
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utils::MakeBindGroup(device, layout, {
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{0, mSampler},
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{1, mSampler}
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});
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// Check that setting the same binding twice is invalid
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {
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{0, mSampler},
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{0, mSampler}
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}));
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}
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// Check that a sampler binding must contain exactly one sampler
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TEST_F(BindGroupValidationTest, SamplerBindingType) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
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});
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dawn::BindGroupBinding binding;
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binding.binding = 0;
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binding.sampler = nullptr;
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binding.textureView = nullptr;
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binding.buffer = nullptr;
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binding.offset = 0;
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binding.size = 0;
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dawn::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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// Not setting anything fails
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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// Control case: setting just the sampler works
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binding.sampler = mSampler;
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device.CreateBindGroup(&descriptor);
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// Setting the texture view as well is an error
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binding.textureView = mSampledTextureView;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.textureView = nullptr;
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// Setting the buffer as well is an error
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binding.buffer = mUBO;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.buffer = nullptr;
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// Setting the sampler to an error sampler is an error.
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{
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dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
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samplerDesc.minFilter = static_cast<dawn::FilterMode>(0xFFFFFFFF);
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dawn::Sampler errorSampler;
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ASSERT_DEVICE_ERROR(errorSampler = device.CreateSampler(&samplerDesc));
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binding.sampler = errorSampler;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.sampler = nullptr;
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}
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}
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// Check that a texture binding must contain exactly a texture view
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TEST_F(BindGroupValidationTest, TextureBindingType) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}
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});
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dawn::BindGroupBinding binding;
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binding.binding = 0;
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binding.sampler = nullptr;
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binding.textureView = nullptr;
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binding.buffer = nullptr;
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binding.offset = 0;
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binding.size = 0;
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dawn::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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// Not setting anything fails
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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// Control case: setting just the texture view works
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binding.textureView = mSampledTextureView;
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device.CreateBindGroup(&descriptor);
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// Setting the sampler as well is an error
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binding.sampler = mSampler;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.textureView = nullptr;
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// Setting the buffer as well is an error
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binding.buffer = mUBO;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.buffer = nullptr;
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// Setting the texture view to an error texture view is an error.
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{
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dawn::TextureViewDescriptor viewDesc;
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viewDesc.format = dawn::TextureFormat::R8G8B8A8Unorm;
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viewDesc.dimension = dawn::TextureViewDimension::e2D;
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viewDesc.baseMipLevel = 0;
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viewDesc.mipLevelCount = 0;
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viewDesc.baseArrayLayer = 0;
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viewDesc.arrayLayerCount = 0;
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dawn::TextureView errorView;
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ASSERT_DEVICE_ERROR(errorView = mSampledTexture.CreateTextureView(&viewDesc));
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binding.textureView = errorView;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.textureView = nullptr;
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}
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}
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// Check that a buffer binding must contain exactly a buffer
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TEST_F(BindGroupValidationTest, BufferBindingType) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}
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});
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dawn::BindGroupBinding binding;
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binding.binding = 0;
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binding.sampler = nullptr;
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binding.textureView = nullptr;
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binding.buffer = nullptr;
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binding.offset = 0;
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binding.size = 0;
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dawn::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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// Not setting anything fails
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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// Control case: setting just the buffer works
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binding.buffer = mUBO;
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device.CreateBindGroup(&descriptor);
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// Setting the texture view as well is an error
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binding.textureView = mSampledTextureView;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.textureView = nullptr;
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// Setting the sampler as well is an error
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binding.sampler = mSampler;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.sampler = nullptr;
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// Setting the buffer to an error buffer is an error.
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{
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dawn::BufferDescriptor bufferDesc;
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bufferDesc.size = 1024;
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bufferDesc.usage = static_cast<dawn::BufferUsageBit>(0xFFFFFFFF);
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dawn::Buffer errorBuffer;
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ASSERT_DEVICE_ERROR(errorBuffer = device.CreateBuffer(&bufferDesc));
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binding.buffer = errorBuffer;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.buffer = nullptr;
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}
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}
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// Check that a texture must have the correct usage
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TEST_F(BindGroupValidationTest, TextureUsage) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}
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});
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// Control case: setting a sampleable texture view works.
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utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
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// Make an output attachment texture and try to set it for a SampledTexture binding
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size = {16, 16, 1};
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
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dawn::Texture outputTexture = device.CreateTexture(&descriptor);
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dawn::TextureView outputTextureView = outputTexture.CreateDefaultTextureView();
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, outputTextureView}}));
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}
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// Check that a UBO must have the correct usage
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TEST_F(BindGroupValidationTest, BufferUsageUBO) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}
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});
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// Control case: using a buffer with the uniform usage works
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utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}});
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// Using a buffer without the uniform usage fails
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}}));
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}
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// Check that a SSBO must have the correct usage
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TEST_F(BindGroupValidationTest, BufferUsageSSBO) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::StorageBuffer}
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});
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// Control case: using a buffer with the storage usage works
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utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}});
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// Using a buffer without the storage usage fails
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}}));
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}
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// Tests constraints on the buffer offset for bind groups.
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TEST_F(BindGroupValidationTest, BufferOffsetAlignment) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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// Check that offset 0 is valid
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utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 512}});
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// Check that offset 256 (aligned) is valid
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utils::MakeBindGroup(device, layout, {{0, mUBO, 256, 256}});
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// Check cases where unaligned buffer offset is invalid
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 1, 256}}));
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 128, 256}}));
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 255, 256}}));
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}
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// Tests constraints to be sure the buffer binding fits in the buffer
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TEST_F(BindGroupValidationTest, BufferBindingOOB) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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dawn::BufferDescriptor descriptor;
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descriptor.size = 1024;
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descriptor.usage = dawn::BufferUsageBit::Uniform;
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dawn::Buffer buffer = device.CreateBuffer(&descriptor);
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// Success case, touching the start of the buffer works
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utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256}});
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// Success case, touching the end of the buffer works
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utils::MakeBindGroup(device, layout, {{0, buffer, 3*256, 256}});
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utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 0}});
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// Success case, touching the full buffer works
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utils::MakeBindGroup(device, layout, {{0, buffer, 0, 1024}});
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// Error case, offset is OOB
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256*5, 0}}));
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// Error case, size is OOB
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256*5}}));
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// Error case, offset+size is OOB
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 1}}));
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// Error case, offset+size overflows to be 0
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256, uint32_t(0) - uint32_t(256)}}));
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}
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// Test what happens when the layout is an error.
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TEST_F(BindGroupValidationTest, ErrorLayout) {
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dawn::BindGroupLayout goodLayout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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dawn::BindGroupLayout errorLayout;
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ASSERT_DEVICE_ERROR(errorLayout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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}));
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// Control case, creating with the good layout works
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utils::MakeBindGroup(device, goodLayout, {{0, mUBO, 0, 256}});
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// Control case, creating with the good layout works
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, errorLayout, {{0, mUBO, 0, 256}}));
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}
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class BindGroupLayoutValidationTest : public ValidationTest {
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};
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// Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
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TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutBindingOOB) {
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// Checks that kMaxBindingsPerGroup - 1 is valid.
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utils::MakeBindGroupLayout(device, {
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{kMaxBindingsPerGroup - 1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
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});
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// Checks that kMaxBindingsPerGroup is OOB
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {
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{kMaxBindingsPerGroup, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
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}));
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}
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// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
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// binding ids are out-of-order.
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TEST_F(BindGroupLayoutValidationTest, BindGroupBinding) {
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auto layout = utils::MakeBindGroupLayout(
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device, {
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{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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}
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// This test verifies that the BindGroupLayout cache is successfully caching/deduplicating objects.
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//
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// NOTE: This test only works currently because unittests are run without the wire - so the returned
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// BindGroupLayout pointers are actually visibly equivalent. With the wire, this would not be true.
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TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutCache) {
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auto layout1 = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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auto layout2 = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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// Caching should cause these to be the same.
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ASSERT_EQ(layout1.Get(), layout2.Get());
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}
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