dawn-cmake/examples/Utils.cpp

326 lines
10 KiB
C++

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <nxt/nxt.h>
#include <nxt/nxtcpp.h>
#include <shaderc/shaderc.hpp>
#include "GLFW/glfw3.h"
#include "BackendBinding.h"
#include "../src/wire/TerribleCommandBuffer.h"
#include <cstring>
#include <iostream>
#include <sstream>
#include <iomanip>
#ifdef _WIN32
#include <Windows.h>
#else
#include <unistd.h>
#endif
BackendBinding* CreateMetalBinding();
namespace backend {
namespace opengl {
void Init(void* (*getProc)(const char*), nxtProcTable* procs, nxtDevice* device);
void HACKCLEAR();
}
}
class OpenGLBinding : public BackendBinding {
public:
void SetupGLFWWindowHints() override {
#ifdef __APPLE__
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#else
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#endif
}
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
glfwMakeContextCurrent(window);
backend::opengl::Init(reinterpret_cast<void*(*)(const char*)>(glfwGetProcAddress), procs, device);
}
void SwapBuffers() override {
glfwSwapBuffers(window);
backend::opengl::HACKCLEAR();
}
};
namespace backend {
namespace null {
void Init(nxtProcTable* procs, nxtDevice* device);
}
}
class NullBinding : public BackendBinding {
public:
void SetupGLFWWindowHints() override {
}
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
backend::null::Init(procs, device);
}
void SwapBuffers() override {
}
};
void PrintDeviceError(const char* message, nxt::CallbackUserdata) {
std::cout << "Device error: " << message << std::endl;
}
enum class BackendType {
OpenGL,
Metal,
Null,
};
enum class CmdBufType {
None,
Terrible,
//TODO(cwallez@chromium.org) double terrible cmdbuf
};
static BackendType backendType = BackendType::OpenGL;
static CmdBufType cmdBufType = CmdBufType::Terrible;
static BackendBinding* binding = nullptr;
static GLFWwindow* window = nullptr;
static nxt::wire::CommandHandler* wireServer = nullptr;
static nxt::wire::CommandHandler* wireClient = nullptr;
static nxt::wire::TerribleCommandBuffer* c2sBuf = nullptr;
static nxt::wire::TerribleCommandBuffer* s2cBuf = nullptr;
nxt::Device CreateCppNXTDevice() {
switch (backendType) {
case BackendType::OpenGL:
binding = new OpenGLBinding;
break;
case BackendType::Metal:
#if defined(__APPLE__)
binding = CreateMetalBinding();
#else
fprintf(stderr, "Metal backend no present on this platform\n");
#endif
break;
case BackendType::Null:
binding = new NullBinding;
break;
}
if (!glfwInit()) {
return nxt::Device();
}
binding->SetupGLFWWindowHints();
window = glfwCreateWindow(640, 480, "NXT window", nullptr, nullptr);
if (!window) {
return nxt::Device();
}
binding->SetWindow(window);
nxtDevice backendDevice;
nxtProcTable backendProcs;
binding->GetProcAndDevice(&backendProcs, &backendDevice);
nxtDevice cDevice = nullptr;
nxtProcTable procs;
switch (cmdBufType) {
case CmdBufType::None:
procs = backendProcs;
cDevice = backendDevice;
break;
case CmdBufType::Terrible:
{
c2sBuf = new nxt::wire::TerribleCommandBuffer();
s2cBuf = new nxt::wire::TerribleCommandBuffer();
wireServer = nxt::wire::NewServerCommandHandler(backendDevice, backendProcs, s2cBuf);
c2sBuf->SetHandler(wireServer);
nxtDevice clientDevice;
nxtProcTable clientProcs;
wireClient = nxt::wire::NewClientDevice(&clientProcs, &clientDevice, c2sBuf);
s2cBuf->SetHandler(wireClient);
procs = clientProcs;
cDevice = clientDevice;
}
break;
}
nxtSetProcs(&procs);
procs.deviceSetErrorCallback(cDevice, PrintDeviceError, 0);
return nxt::Device::Acquire(cDevice);
}
nxt::ShaderModule CreateShaderModule(const nxt::Device& device, nxt::ShaderStage stage, const char* source) {
shaderc::Compiler compiler;
shaderc::CompileOptions options;
shaderc_shader_kind kind;
switch (stage) {
case nxt::ShaderStage::Vertex:
kind = shaderc_glsl_vertex_shader;
break;
case nxt::ShaderStage::Fragment:
kind = shaderc_glsl_fragment_shader;
break;
case nxt::ShaderStage::Compute:
kind = shaderc_glsl_compute_shader;
break;
}
auto result = compiler.CompileGlslToSpv(source, strlen(source), kind, "myshader?", options);
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
std::cerr << result.GetErrorMessage();
return {};
}
size_t size = (result.cend() - result.cbegin());
#ifdef DUMP_SPIRV_ASSEMBLY
{
auto resultAsm = compiler.CompileGlslToSpvAssembly(source, strlen(source), kind, "myshader?", options);
size_t sizeAsm = (resultAsm.cend() - resultAsm.cbegin());
char* buffer = reinterpret_cast<char*>(malloc(sizeAsm + 1));
memcpy(buffer, resultAsm.cbegin(), sizeAsm);
buffer[sizeAsm] = '\0';
printf("SPIRV ASSEMBLY DUMP START\n%s\nSPIRV ASSEMBLY DUMP END\n", buffer);
free(buffer);
}
#endif
#ifdef DUMP_SPIRV_JS_ARRAY
printf("SPIRV JS ARRAY DUMP START\n");
for (size_t i = 0; i < size; i++) {
printf("%#010x", result.cbegin()[i]);
if ((i + 1) % 4 == 0) {
printf(",\n");
} else {
printf(", ");
}
}
printf("\n");
printf("SPIRV JS ARRAY DUMP END\n");
#endif
return device.CreateShaderModuleBuilder()
.SetSource(size, result.cbegin())
.GetResult();
}
void CreateDefaultRenderPass(const nxt::Device& device, nxt::RenderPass* renderPass, nxt::Framebuffer* framebuffer) {
*renderPass = device.CreateRenderPassBuilder()
.SetAttachmentCount(1)
.AttachmentSetFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
.SetSubpassCount(1)
.SubpassSetColorAttachment(0, 0, 0)
.GetResult();
*framebuffer = device.CreateFramebufferBuilder()
.SetRenderPass(*renderPass)
.SetDimensions(640, 480)
.GetResult();
}
extern "C" {
bool InitUtils(int argc, const char** argv) {
for (int i = 0; i < argc; i++) {
if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) {
i++;
if (i < argc && std::string("opengl") == argv[i]) {
backendType = BackendType::OpenGL;
continue;
}
if (i < argc && std::string("metal") == argv[i]) {
backendType = BackendType::Metal;
continue;
}
if (i < argc && std::string("null") == argv[i]) {
backendType = BackendType::Null;
continue;
}
fprintf(stderr, "--backend expects a backend name (opengl, metal, null)\n");
return false;
}
if (std::string("-c") == argv[i] || std::string("--comand-buffer") == argv[i]) {
i++;
if (i < argc && std::string("none") == argv[i]) {
cmdBufType = CmdBufType::None;
continue;
}
if (i < argc && std::string("terrible") == argv[i]) {
cmdBufType = CmdBufType::Terrible;
continue;
}
fprintf(stderr, "--command-buffer expects a command buffer name (none, terrible)\n");
return false;
}
if (std::string("-h") == argv[i] || std::string("--help") == argv[i]) {
printf("Usage: %s [-b BACKEND] [-c COMMAND_BUFFER]\n", argv[0]);
printf(" BACKEND is one of: opengl, metal, null\n");
printf(" COMMAND_BUFFER is one of: none, terrible\n");
return false;
}
}
return true;
}
nxtDevice CreateNXTDevice() {
return CreateCppNXTDevice().Release();
}
nxtShaderModule CreateShaderModule(nxtDevice device, nxtShaderStage stage, const char* source) {
return CreateShaderModule(device, static_cast<nxt::ShaderStage>(stage), source).Release();
}
void DoSwapBuffers() {
if (cmdBufType == CmdBufType::Terrible) {
c2sBuf->Flush();
s2cBuf->Flush();
}
glfwPollEvents();
binding->SwapBuffers();
}
#ifdef _WIN32
void USleep(uint64_t usecs) {
Sleep(usecs / 1000);
}
#else
void USleep(uint64_t usecs) {
usleep(usecs);
}
#endif
bool ShouldQuit() {
return glfwWindowShouldClose(window);
}
GLFWwindow* GetGLFWWindow() {
return window;
}
}