dawn-cmake/src/backend/opengl/SwapChainGL.cpp
Corentin Wallez 0887236c81 nxtSwapChainNextTexture: make texture a union of ptr, u32, u64
Making all textures represented by pointers is a problem for Vulkan
where VkImage is a 64bit type and wouldn't fit in a pointer on 32bit
builds. Make texture contain on of each useful type so that each backend
can choose which one it wants to receive.
2018-01-18 16:17:28 -05:00

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1.4 KiB
C++

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/opengl/SwapChainGL.h"
#include "backend/Device.h"
#include "backend/opengl/TextureGL.h"
#include <nxt/nxt_wsi.h>
namespace backend { namespace opengl {
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
const auto& im = GetImplementation();
im.Init(im.userData, nullptr);
}
SwapChain::~SwapChain() {
}
TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) {
const auto& im = GetImplementation();
nxtSwapChainNextTexture next = {};
nxtSwapChainError error = im.GetNextTexture(im.userData, &next);
if (error) {
GetDevice()->HandleError(error);
return nullptr;
}
GLuint nativeTexture = next.texture.u32;
return new Texture(builder, nativeTexture);
}
}} // namespace backend::opengl