26 lines
478 B
HLSL
26 lines
478 B
HLSL
void unpack2x16float_32a5cf() {
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uint tint_tmp = 1u;
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float2 res = f16tof32(uint2(tint_tmp & 0xffff, tint_tmp >> 16));
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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unpack2x16float_32a5cf();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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unpack2x16float_32a5cf();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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unpack2x16float_32a5cf();
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return;
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}
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