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mv test/tint/builtins/gen -> test/tint/builtins/gen/literal We're going to add another set of these for builtins that use 'var' for each argument. Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
36 lines
697 B
HLSL
36 lines
697 B
HLSL
ByteAddressBuffer sb_ro : register(t1, space0);
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void arrayLength_cfca0a() {
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uint tint_symbol_2 = 0u;
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sb_ro.GetDimensions(tint_symbol_2);
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const uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
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uint res = tint_symbol_3;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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arrayLength_cfca0a();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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arrayLength_cfca0a();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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arrayLength_cfca0a();
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return;
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}
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