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mv test/tint/builtins/gen -> test/tint/builtins/gen/literal We're going to add another set of these for builtins that use 'var' for each argument. Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
33 lines
582 B
HLSL
33 lines
582 B
HLSL
Texture2DMS<int4> arg_0 : register(t0, space1);
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void textureLoad_e3d2cc() {
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int4 res = arg_0.Load((0).xx, 1);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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textureLoad_e3d2cc();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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textureLoad_e3d2cc();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureLoad_e3d2cc();
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return;
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}
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