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Change-Id: I81b69d23e40675d7f525e6369afec9aa0659d043 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92321 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
34 lines
683 B
HLSL
34 lines
683 B
HLSL
Texture2D<float4> arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_0b0a1b() {
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float4 res = arg_0.SampleLevel(arg_1, (0.0f).xx, 1.0f, (0).xx);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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textureSampleLevel_0b0a1b();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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textureSampleLevel_0b0a1b();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureSampleLevel_0b0a1b();
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return;
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}
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