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Change-Id: I81b69d23e40675d7f525e6369afec9aa0659d043 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92321 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
14 lines
299 B
HLSL
14 lines
299 B
HLSL
Texture3D<float4> arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleBias_d3fa1b() {
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float3 arg_2 = (0.0f).xxx;
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float arg_3 = 1.0f;
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float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3);
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}
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void fragment_main() {
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textureSampleBias_d3fa1b();
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return;
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}
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