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This is required to handle materialized values, and for constant expressions. Bug: tint:1504 Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
27 lines
492 B
GLSL
27 lines
492 B
GLSL
#version 310 es
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ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
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uint s = min(offset, 32u);
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uint e = min(32u, (s + count));
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return bitfieldInsert(v, n, int(s), int((e - s)));
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}
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void f_1() {
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ivec3 v = ivec3(0);
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ivec3 n = ivec3(0);
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uint offset_1 = 0u;
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uint count = 0u;
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ivec3 x_16 = tint_insert_bits(v, n, offset_1, count);
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return;
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}
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void f() {
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f_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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