dawn-cmake/test/tint/expressions/literals/inf.spvasm.expected.glsl
Ben Clayton 25b7e98d11 tint/writer/glsl: Inline constant expressions
This is required to handle materialized values, and for constant
expressions.

Bug: tint:1504
Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2022-06-01 01:11:59 +00:00

26 lines
534 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out vec4 out_var_SV_TARGET_1_1;
vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
out_var_SV_TARGET = vec4(uintBitsToFloat(0x7f800000u));
return;
}
struct main_out {
vec4 out_var_SV_TARGET_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(out_var_SV_TARGET);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
out_var_SV_TARGET_1_1 = inner_result.out_var_SV_TARGET_1;
return;
}