mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 06:03:34 +00:00
And remove the WrapArraysInStructs transform. Wrapping arrays in structures becomes troublesome for `const` arrays, as currently WGSL does not allow `const` structures. MSL 2.0+ has a builtin array<> helper, but we're targetting MSL 1.2, so we have to emit our own. Fortunately, it can be done with a few lines of templated code. This produces significantly cleaner output. Change-Id: Ifc92ef21e09befa252a07c856c4b5afdc51cc2e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94540 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Reviewed-by: David Neto <dneto@google.com>
76 lines
1.7 KiB
Plaintext
76 lines
1.7 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
|
|
template<typename T, size_t N>
|
|
struct tint_array {
|
|
const constant T& operator[](size_t i) const constant { return elements[i]; }
|
|
device T& operator[](size_t i) device { return elements[i]; }
|
|
const device T& operator[](size_t i) const device { return elements[i]; }
|
|
thread T& operator[](size_t i) thread { return elements[i]; }
|
|
const thread T& operator[](size_t i) const thread { return elements[i]; }
|
|
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
|
|
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
|
|
T elements[N];
|
|
};
|
|
|
|
struct MyStruct {
|
|
float f1;
|
|
};
|
|
|
|
int ret_i32() {
|
|
return 1;
|
|
}
|
|
|
|
uint ret_u32() {
|
|
return 1u;
|
|
}
|
|
|
|
float ret_f32() {
|
|
return 1.0f;
|
|
}
|
|
|
|
MyStruct ret_MyStruct() {
|
|
MyStruct const tint_symbol_2 = {};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
tint_array<float, 10> ret_MyArray() {
|
|
tint_array<float, 10> const tint_symbol_3 = tint_array<float, 10>{};
|
|
return tint_symbol_3;
|
|
}
|
|
|
|
void var_decls() {
|
|
int v1 = 1;
|
|
uint v2 = 1u;
|
|
float v3 = 1.0f;
|
|
int3 v4 = int3(1);
|
|
uint3 v5 = uint3(1u);
|
|
float3 v6 = float3(1.0f);
|
|
float3x3 v7 = float3x3(v6, v6, v6);
|
|
MyStruct v8 = {.f1=1.0f};
|
|
tint_array<float, 10> v9 = tint_array<float, 10>{};
|
|
int v10 = ret_i32();
|
|
uint v11 = ret_u32();
|
|
float v12 = ret_f32();
|
|
MyStruct v13 = ret_MyStruct();
|
|
MyStruct v14 = ret_MyStruct();
|
|
tint_array<float, 10> v15 = ret_MyArray();
|
|
}
|
|
|
|
struct tint_symbol_1 {
|
|
float4 value [[color(0)]];
|
|
};
|
|
|
|
float4 tint_symbol_inner() {
|
|
return float4(0.0f);
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol() {
|
|
float4 const inner_result = tint_symbol_inner();
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|