dawn-cmake/test/tint/bug/tint/1739.wgsl.expected.glsl

67 lines
2.2 KiB
GLSL

#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 3, std140) uniform ext_tex_params_block_ubo {
ExternalTextureParams inner;
} ext_tex_params;
layout(rgba8) uniform highp writeonly image2D outImage;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t_1 = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t_1, cond);
}
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = texelFetch(plane0_1, coord, 0).rgb;
} else {
color = (vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D t_2;
uniform highp sampler2D ext_tex_plane_1_1;
void tint_symbol() {
vec4 red = textureLoadExternal(t_2, ext_tex_plane_1_1, clamp(ivec2(10), ivec2(0), ivec2((uvec2(uvec2(textureSize(t_2, 0))) - uvec2(1u)))), ext_tex_params.inner);
imageStore(outImage, clamp(ivec2(0), ivec2(0), ivec2((uvec2(uvec2(imageSize(outImage))) - uvec2(1u)))), red);
vec4 green = textureLoadExternal(t_2, ext_tex_plane_1_1, clamp(ivec2(70, 118), ivec2(0), ivec2((uvec2(uvec2(textureSize(t_2, 0))) - uvec2(1u)))), ext_tex_params.inner);
imageStore(outImage, clamp(ivec2(1, 0), ivec2(0), ivec2((uvec2(uvec2(imageSize(outImage))) - uvec2(1u)))), green);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}