dawn-cmake/src/dawn_native/PassResourceUsageTracker.h
Yunchao He 23428ea82f Add validation code for texture subresource usage tracking
This patch also add validation tests for texture subresource tracking
for render pass. Resource usage tracking for compute is per each
dispatch() call, I will add it in next patch.

BUG=dawn:157

Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-04 17:10:49 +00:00

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1.9 KiB
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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_
#define DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_
#include "dawn_native/PassResourceUsage.h"
#include "dawn_native/dawn_platform.h"
#include <map>
namespace dawn_native {
class BufferBase;
class TextureBase;
// Helper class to encapsulate the logic of tracking per-resource usage during the
// validation of command buffer passes. It is used both to know if there are validation
// errors, and to get a list of resources used per pass for backends that need the
// information.
class PassResourceUsageTracker {
public:
PassResourceUsageTracker(PassType passType);
void BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage);
void TextureViewUsedAs(TextureViewBase* texture, wgpu::TextureUsage usage);
void AddTextureUsage(TextureBase* texture, const PassTextureUsage& textureUsage);
// Returns the per-pass usage for use by backends for APIs with explicit barriers.
PassResourceUsage AcquireResourceUsage();
private:
PassType mPassType;
std::map<BufferBase*, wgpu::BufferUsage> mBufferUsages;
std::map<TextureBase*, PassTextureUsage> mTextureUsages;
};
} // namespace dawn_native
#endif // DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_