dawn-cmake/src/dawn_native/TintUtils.h
Brandon Jones 37ad44eef2 Allow Dawn to surface Tint internal compiler errors as uncaptured validation errors
Raises any ICE errors reported by Tint during shader validation as uncaptured
validation errors. This allows them to show up in Chrome's dev tools console, for
example.

BUG: dawn:718
Change-Id: I85741787103e6c1174b7c73be6b9860b988d6130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45840
Reviewed-by: Ben Clayton <headlessclayton@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-03-25 15:37:44 +00:00

37 lines
1.1 KiB
C++

// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_TINTUTILS_H_
#define DAWNNATIVE_TINTUTILS_H_
#include "common/NonCopyable.h"
namespace dawn_native {
class DeviceBase;
// Indicates that for the lifetime of this object tint internal compiler errors should be
// reported to the given device.
class ScopedTintICEHandler : public NonCopyable {
public:
ScopedTintICEHandler(DeviceBase* device);
~ScopedTintICEHandler();
private:
ScopedTintICEHandler(ScopedTintICEHandler&&) = delete;
};
} // namespace dawn_native
#endif // DAWNNATIVE_TEXTURE_H_