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Raises any ICE errors reported by Tint during shader validation as uncaptured validation errors. This allows them to show up in Chrome's dev tools console, for example. BUG: dawn:718 Change-Id: I85741787103e6c1174b7c73be6b9860b988d6130 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45840 Reviewed-by: Ben Clayton <headlessclayton@gmail.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Brandon Jones <bajones@chromium.org>
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_TINTUTILS_H_
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#define DAWNNATIVE_TINTUTILS_H_
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#include "common/NonCopyable.h"
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namespace dawn_native {
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class DeviceBase;
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// Indicates that for the lifetime of this object tint internal compiler errors should be
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// reported to the given device.
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class ScopedTintICEHandler : public NonCopyable {
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public:
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ScopedTintICEHandler(DeviceBase* device);
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~ScopedTintICEHandler();
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private:
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ScopedTintICEHandler(ScopedTintICEHandler&&) = delete;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_TEXTURE_H_
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