dawn-cmake/test/tint/builtins/gen/literal/abs/7faa9e.wgsl.expected.glsl
dan sinclair b3518d8b4d Implement const eval of abs
This CL adds const-eval for the `abs` builtin.

Bug: tint:1581
Change-Id: I6ee25c07620990f72a6962441aec62ae7665653e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108340
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-03 14:47:18 +00:00

50 lines
726 B
GLSL

#version 310 es
void abs_7faa9e() {
ivec2 res = ivec2(1);
}
vec4 vertex_main() {
abs_7faa9e();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void abs_7faa9e() {
ivec2 res = ivec2(1);
}
void fragment_main() {
abs_7faa9e();
}
void main() {
fragment_main();
return;
}
#version 310 es
void abs_7faa9e() {
ivec2 res = ivec2(1);
}
void compute_main() {
abs_7faa9e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}