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Abstract int and abstract float were around the wrong way. Credit goes to amaiorano@ for finding this! Change-Id: Ifaeeca86b0d15ead295b714e0c178fa6d0bfb68b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108641 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
31 lines
488 B
HLSL
31 lines
488 B
HLSL
void clamp_96e56a() {
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int res = 1;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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clamp_96e56a();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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clamp_96e56a();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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clamp_96e56a();
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return;
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}
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