dawn-cmake/test/tint/builtins/gen/literal/degrees/c0880c.wgsl.expected.glsl
dan sinclair efe9c49819 Add const-eval for degrees and radians
This CL adds const-eval for `degrees` and `radians`.

Bug: tint:1581
Change-Id: I7f00e2b1e5ab7c8e895680a6b75b9531dac31f5a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110601
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2022-11-21 18:00:01 +00:00

50 lines
780 B
GLSL

#version 310 es
void degrees_c0880c() {
vec3 res = vec3(57.295780182f);
}
vec4 vertex_main() {
degrees_c0880c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void degrees_c0880c() {
vec3 res = vec3(57.295780182f);
}
void fragment_main() {
degrees_c0880c();
}
void main() {
fragment_main();
return;
}
#version 310 es
void degrees_c0880c() {
vec3 res = vec3(57.295780182f);
}
void compute_main() {
degrees_c0880c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}