dawn-cmake/test/tint/builtins/gen/literal/frexp/ae4a66.wgsl.expected.glsl
Ben Clayton 69c2c34326 tint: Implement const-eval of frexp()
Also add abstract overloads.

Bug: tint:1581
Fixed: tint:1768
Change-Id: Icda465e0cfe960b77823c2135f0cfe8f82ed394f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111441
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-11-23 18:21:38 +00:00

71 lines
1.2 KiB
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct frexp_result_vec3_f16 {
f16vec3 fract;
ivec3 exp;
};
void frexp_ae4a66() {
frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1));
}
vec4 vertex_main() {
frexp_ae4a66();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
struct frexp_result_vec3_f16 {
f16vec3 fract;
ivec3 exp;
};
void frexp_ae4a66() {
frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1));
}
void fragment_main() {
frexp_ae4a66();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct frexp_result_vec3_f16 {
f16vec3 fract;
ivec3 exp;
};
void frexp_ae4a66() {
frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1));
}
void compute_main() {
frexp_ae4a66();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}