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Also add abstract overloads. Bug: tint:1581 Fixed: tint:1768 Change-Id: Icda465e0cfe960b77823c2135f0cfe8f82ed394f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111441 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
71 lines
1.2 KiB
GLSL
71 lines
1.2 KiB
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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struct frexp_result_vec3_f16 {
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f16vec3 fract;
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ivec3 exp;
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};
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void frexp_ae4a66() {
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frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1));
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}
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vec4 vertex_main() {
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frexp_ae4a66();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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struct frexp_result_vec3_f16 {
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f16vec3 fract;
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ivec3 exp;
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};
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void frexp_ae4a66() {
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frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1));
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}
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void fragment_main() {
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frexp_ae4a66();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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struct frexp_result_vec3_f16 {
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f16vec3 fract;
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ivec3 exp;
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};
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void frexp_ae4a66() {
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frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1));
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}
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void compute_main() {
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frexp_ae4a66();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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