dawn-cmake/test/tint/builtins/gen/literal/mix/c1aec6.wgsl.expected.glsl
Antonio Maiorano 7c9e639e35 tint: const eval of mix builtin
Bug: tint:1581
Change-Id: I3b9f0ff3a58956616daf17b3d4a922979fc30216
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113680
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-12 15:31:21 +00:00

53 lines
900 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void mix_c1aec6() {
f16vec3 res = f16vec3(1.0hf);
}
vec4 vertex_main() {
mix_c1aec6();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
void mix_c1aec6() {
f16vec3 res = f16vec3(1.0hf);
}
void fragment_main() {
mix_c1aec6();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void mix_c1aec6() {
f16vec3 res = f16vec3(1.0hf);
}
void compute_main() {
mix_c1aec6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}