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Where the intrinsic uses the fixed-dimension form of the types. Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
33 lines
610 B
HLSL
33 lines
610 B
HLSL
Texture2DArray<float4> arg_0 : register(t0, space1);
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void textureLoad_4acb64() {
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float4 res = arg_0.Load(int4(int3((1).xx, int(1u)), 1));
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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textureLoad_4acb64();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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textureLoad_4acb64();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureLoad_4acb64();
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return;
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}
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