dawn-cmake/test/tint/shader_io/fragment_input_locations_struct_f16.wgsl.expected.fxc.hlsl
Zhaoming Jiang 6198bea2ac Dawn&Tint: Implement F16 pipeline IO
This CL implement f16 for pipeline IO, i.e. vertex shader input,
interstage variables between vertex and fragment shader, and fragment
shader output (render target). Unit tests and E2E tests for Tint and
Dawn are also implemented.

Bugs: tint:1473, tint:1502
Change-Id: If0d6b2b3171ec8b7e4efc0efd58cc803c6a3d3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111160
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-12-07 04:33:24 +00:00

37 lines
1003 B
HLSL

SKIP: FAILED
struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
float16_t loc4;
vector<float16_t, 3> loc5;
};
struct tint_symbol_1 {
nointerpolation int loc0 : TEXCOORD0;
nointerpolation uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
float16_t loc4 : TEXCOORD4;
vector<float16_t, 3> loc5 : TEXCOORD5;
};
void main_inner(FragmentInputs inputs) {
const int i = inputs.loc0;
const uint u = inputs.loc1;
const float f = inputs.loc2;
const float4 v = inputs.loc3;
const float16_t x = inputs.loc4;
const vector<float16_t, 3> y = inputs.loc5;
}
void main(tint_symbol_1 tint_symbol) {
const FragmentInputs tint_symbol_2 = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3, tint_symbol.loc4, tint_symbol.loc5};
main_inner(tint_symbol_2);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\shader_io\Shader@0x000001A7231510D0(6,3-11): error X3000: unrecognized identifier 'float16_t'