CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Michael Tang 0a4cb8d859 D3D12: Move transform/FirstIndexOffset outside of TranslateToHLSL
This is a minor refactor that runs transform/FirstIndexOffset in a
separate pass, outside of TranslateToHLSL. It should be functionally the
same as what currently exists.

This is to prepare for creating pipeline cache keys based on the WGSL.

Bug: dawn:1103
Change-Id: Ifc516079bafe2449d422f8bd8485b2459cd3d181
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63224
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
2021-09-17 19:23:33 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides Revert "Added Abseil as a third-party dependency" 2021-09-15 19:22:19 +00:00
docs Add buffer_mapping.md in docs 2021-09-17 01:50:00 +00:00
examples Remove deprecated RenderPass*Attachment.attachment 2021-09-14 10:42:22 +00:00
generator Add wgpuDeviceGetLimits. Split Required/Supported limit structs 2021-09-17 15:36:00 +00:00
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scripts Revert "Added Abseil as a third-party dependency" 2021-09-15 19:22:19 +00:00
src D3D12: Move transform/FirstIndexOffset outside of TranslateToHLSL 2021-09-17 19:23:33 +00:00
third_party Revert "Added Abseil as a third-party dependency" 2021-09-15 19:22:19 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
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.gn build: Override angle_has_rapidjson to false 2021-08-19 22:14:27 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn GN: add a default build target 2021-02-02 17:03:30 +00:00
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DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Add Dawn's logo and use it in README.md 2021-09-02 09:51:40 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Stub out depth16unorm texture format 2021-09-17 18:25:53 +00:00
dawn_wire.json Add wgpuDeviceGetLimits. Split Required/Supported limit structs 2021-09-17 15:36:00 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.