CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Shaobo 0a6c2b0f99 Wrap multiplanar iosurface in wgpuTexture
This CL supports wrapping multiplanar iosurface in wgpuTexture.
It also provides mechanism to create TextureView on each planes.

Bug:1307194

Change-Id: I5e82f47944fdea542abba097240c880628b1181f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/81482
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2022-03-28 06:59:22 +00:00
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docs Adds new chained struct for device creation to specify cache options. 2022-03-01 22:59:40 +00:00
generator Adds strformat code-gen for helping auto-generate readable strings for structs. 2022-03-19 00:21:48 +00:00
include Wrap multiplanar iosurface in wgpuTexture 2022-03-28 06:59:22 +00:00
infra Generate shorter bucket names in luci-scheduler.cfg. 2022-02-10 09:02:02 +00:00
samples/dawn tint->dawn: Move examples -> samples/dawn 2022-02-04 18:35:55 +00:00
scripts Re-enable compilation of GL backends in Chromium. 2022-02-15 22:16:29 +00:00
src Wrap multiplanar iosurface in wgpuTexture 2022-03-28 06:59:22 +00:00
third_party Initial Android surface 2022-03-25 13:18:46 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
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dawn.json Updates for upstream webgpu.h 2022-03-21 17:11:53 +00:00
dawn_wire.json Initial Android surface 2022-03-25 13:18:46 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.