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Returning the layouts from an export operation and then using them in a subsequent import operation allows the import to preserve the texture contents. This fixes Vukan image wrapping on some AMD/NVIDIA devices. Bug: dawn:200 Change-Id: Icbb6e759856d410bb69724b9f439bc3088756d19 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28380 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
48 lines
1.8 KiB
Plaintext
48 lines
1.8 KiB
Plaintext
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// MetalBackend.cpp: contains the definition of symbols exported by MetalBackend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn_native/MetalBackend.h"
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#include "dawn_native/Texture.h"
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#include "dawn_native/metal/DeviceMTL.h"
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namespace dawn_native { namespace metal {
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id<MTLDevice> GetMetalDevice(WGPUDevice cDevice) {
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Device* device = reinterpret_cast<Device*>(cDevice);
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return device->GetMTLDevice();
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}
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ExternalImageDescriptorIOSurface::ExternalImageDescriptorIOSurface()
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: ExternalImageDescriptor(ExternalImageType::IOSurface) {
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}
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WGPUTexture WrapIOSurface(WGPUDevice cDevice,
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const ExternalImageDescriptorIOSurface* cDescriptor) {
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Device* device = reinterpret_cast<Device*>(cDevice);
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TextureBase* texture = device->CreateTextureWrappingIOSurface(
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cDescriptor, cDescriptor->ioSurface, cDescriptor->plane);
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return reinterpret_cast<WGPUTexture>(texture);
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}
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void WaitForCommandsToBeScheduled(WGPUDevice cDevice) {
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Device* device = reinterpret_cast<Device*>(cDevice);
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device->WaitForCommandsToBeScheduled();
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}
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}} // namespace dawn_native::metal
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