20 lines
413 B
HLSL
20 lines
413 B
HLSL
Texture2D<uint4> Src : register(t0, space0);
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RWTexture2D<uint4> Dst : register(u1, space0);
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void main_1() {
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uint4 srcValue = uint4(0u, 0u, 0u, 0u);
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const uint4 x_18 = Src.Load(int3(0, 0, 0));
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srcValue = x_18;
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const uint x_22 = srcValue.x;
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srcValue.x = (x_22 + asuint(1));
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const uint4 x_27 = srcValue;
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Dst[int2(0, 0)] = x_27;
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return;
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}
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[numthreads(1, 1, 1)]
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void main() {
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main_1();
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return;
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}
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