dawn-cmake/test/bug/tint/757.wgsl.expected.wgsl

36 lines
839 B
WebGPU Shading Language

[[block]]
struct Constants {
level : i32;
};
[[group(0), binding(0)]] var<uniform> constants : Constants;
[[group(0), binding(1)]] var myTexture : texture_2d_array<f32>;
[[block]]
struct Result {
values : [[stride(4)]] array<f32>;
};
[[group(0), binding(3)]] var<storage, read_write> result : Result;
[[stage(compute)]]
fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
var flatIndex : u32 = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
flatIndex = (flatIndex * 1u);
var texel : vec4<f32> = textureLoad(myTexture, vec2<i32>(GlobalInvocationID.xy), 0, 0);
{
var i : u32 = 0u;
loop {
if (!((i < 1u))) {
break;
}
result.values[(flatIndex + i)] = texel.r;
continuing {
i = (i + 1u);
}
}
}
}