59 lines
1.1 KiB
WebGPU Shading Language
59 lines
1.1 KiB
WebGPU Shading Language
struct S_atomic {
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/* @offset(0) */
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x : i32,
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/* @offset(4) */
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a : atomic<u32>,
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/* @offset(8) */
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y : u32,
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}
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struct S {
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/* @offset(0) */
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x : i32,
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/* @offset(4) */
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a : u32,
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/* @offset(8) */
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y : u32,
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}
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alias Arr = array<S, 10u>;
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var<private> local_invocation_index_1 : u32;
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var<workgroup> wg : array<S_atomic, 10u>;
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fn compute_main_inner(local_invocation_index : u32) {
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var idx : u32 = 0u;
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idx = local_invocation_index;
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loop {
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let x_23 : u32 = idx;
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if (!((x_23 < 10u))) {
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break;
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}
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let x_28 : u32 = idx;
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wg[x_28].x = 0i;
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atomicStore(&(wg[x_28].a), 0u);
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wg[x_28].y = 0u;
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continuing {
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let x_41 : u32 = idx;
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idx = (x_41 + 1u);
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}
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}
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workgroupBarrier();
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atomicStore(&(wg[4i].a), 1u);
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return;
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}
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fn compute_main_1() {
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let x_53 : u32 = local_invocation_index_1;
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compute_main_inner(x_53);
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn compute_main(@builtin(local_invocation_index) local_invocation_index_1_param : u32) {
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local_invocation_index_1 = local_invocation_index_1_param;
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compute_main_1();
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}
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