mirror of
https://github.com/encounter/dawn-cmake.git
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Also remove stuttering from the target names by dropping the 'dawn_' prefix. Bug: dawn:1275 Change-Id: I3263f1236f71bf23795b4b12670ad3535822a537 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79062 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
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#define UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
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#include <dawn/webgpu_cpp.h>
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#include "dawn/common/Constants.h"
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#include <array>
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namespace utils {
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// Primarily used by tests to easily set up the vertex buffer state portion of a RenderPipeline.
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class ComboVertexState {
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public:
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ComboVertexState();
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ComboVertexState(const ComboVertexState&) = delete;
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ComboVertexState& operator=(const ComboVertexState&) = delete;
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ComboVertexState(ComboVertexState&&) = delete;
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ComboVertexState& operator=(ComboVertexState&&) = delete;
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uint32_t vertexBufferCount;
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std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cVertexBuffers;
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std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
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};
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class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
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public:
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ComboRenderPipelineDescriptor();
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ComboRenderPipelineDescriptor(const ComboRenderPipelineDescriptor&) = delete;
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ComboRenderPipelineDescriptor& operator=(const ComboRenderPipelineDescriptor&) = delete;
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ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete;
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ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete;
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wgpu::DepthStencilState* EnableDepthStencil(
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wgpu::TextureFormat format = wgpu::TextureFormat::Depth24PlusStencil8);
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std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cBuffers;
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std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
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std::array<wgpu::ColorTargetState, kMaxColorAttachments> cTargets;
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std::array<wgpu::BlendState, kMaxColorAttachments> cBlends;
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wgpu::FragmentState cFragment;
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wgpu::DepthStencilState cDepthStencil;
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};
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} // namespace utils
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#endif // UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
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