dawn-cmake/src/dawn/utils/ComboRenderPipelineDescriptor.h
Ben Clayton 1e657a6328 tint->dawn: Move src/utils -> src/dawn/utils
Also remove stuttering from the target names by dropping the 'dawn_' prefix.

Bug: dawn:1275
Change-Id: I3263f1236f71bf23795b4b12670ad3535822a537
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79062
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-02-04 12:51:25 +00:00

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2.5 KiB
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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#define UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#include <dawn/webgpu_cpp.h>
#include "dawn/common/Constants.h"
#include <array>
namespace utils {
// Primarily used by tests to easily set up the vertex buffer state portion of a RenderPipeline.
class ComboVertexState {
public:
ComboVertexState();
ComboVertexState(const ComboVertexState&) = delete;
ComboVertexState& operator=(const ComboVertexState&) = delete;
ComboVertexState(ComboVertexState&&) = delete;
ComboVertexState& operator=(ComboVertexState&&) = delete;
uint32_t vertexBufferCount;
std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cVertexBuffers;
std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
};
class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
public:
ComboRenderPipelineDescriptor();
ComboRenderPipelineDescriptor(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor& operator=(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete;
ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete;
wgpu::DepthStencilState* EnableDepthStencil(
wgpu::TextureFormat format = wgpu::TextureFormat::Depth24PlusStencil8);
std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cBuffers;
std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
std::array<wgpu::ColorTargetState, kMaxColorAttachments> cTargets;
std::array<wgpu::BlendState, kMaxColorAttachments> cBlends;
wgpu::FragmentState cFragment;
wgpu::DepthStencilState cDepthStencil;
};
} // namespace utils
#endif // UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_