mirror of
https://github.com/encounter/dawn-cmake.git
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Rolled in changes made by cwallez@ as part of https://dawn-review.googlesource.com/c/dawn/+/75983, which was originally based on this change. Bug: dawn:666 Change-Id: I5d6ad592294ee8302f3b18f7f31bbfd982297251 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68280 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
252 lines
13 KiB
C++
252 lines
13 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef UTILS_TEXTURE_UTILS_H_
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#define UTILS_TEXTURE_UTILS_H_
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#include <array>
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#include <dawn/webgpu_cpp.h>
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#include "dawn/common/Assert.h"
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namespace utils {
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static constexpr std::array<wgpu::TextureFormat, 95> kAllTextureFormats = {
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wgpu::TextureFormat::R8Unorm,
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wgpu::TextureFormat::R8Snorm,
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wgpu::TextureFormat::R8Uint,
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wgpu::TextureFormat::R8Sint,
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wgpu::TextureFormat::R16Uint,
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wgpu::TextureFormat::R16Sint,
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wgpu::TextureFormat::R16Float,
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wgpu::TextureFormat::RG8Unorm,
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wgpu::TextureFormat::RG8Snorm,
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wgpu::TextureFormat::RG8Uint,
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wgpu::TextureFormat::RG8Sint,
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wgpu::TextureFormat::R32Float,
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wgpu::TextureFormat::R32Uint,
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wgpu::TextureFormat::R32Sint,
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wgpu::TextureFormat::RG16Uint,
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wgpu::TextureFormat::RG16Sint,
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wgpu::TextureFormat::RG16Float,
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wgpu::TextureFormat::RGBA8Unorm,
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wgpu::TextureFormat::RGBA8UnormSrgb,
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wgpu::TextureFormat::RGBA8Snorm,
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wgpu::TextureFormat::RGBA8Uint,
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wgpu::TextureFormat::RGBA8Sint,
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wgpu::TextureFormat::BGRA8Unorm,
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wgpu::TextureFormat::BGRA8UnormSrgb,
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wgpu::TextureFormat::RGB10A2Unorm,
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wgpu::TextureFormat::RG11B10Ufloat,
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wgpu::TextureFormat::RGB9E5Ufloat,
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wgpu::TextureFormat::RG32Float,
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wgpu::TextureFormat::RG32Uint,
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wgpu::TextureFormat::RG32Sint,
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wgpu::TextureFormat::RGBA16Uint,
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wgpu::TextureFormat::RGBA16Sint,
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wgpu::TextureFormat::RGBA16Float,
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wgpu::TextureFormat::RGBA32Float,
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wgpu::TextureFormat::RGBA32Uint,
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wgpu::TextureFormat::RGBA32Sint,
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wgpu::TextureFormat::Depth16Unorm,
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wgpu::TextureFormat::Depth32Float,
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wgpu::TextureFormat::Depth24Plus,
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wgpu::TextureFormat::Depth24PlusStencil8,
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wgpu::TextureFormat::Depth24UnormStencil8,
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wgpu::TextureFormat::Depth32FloatStencil8,
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wgpu::TextureFormat::Stencil8,
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wgpu::TextureFormat::BC1RGBAUnorm,
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wgpu::TextureFormat::BC1RGBAUnormSrgb,
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wgpu::TextureFormat::BC2RGBAUnorm,
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wgpu::TextureFormat::BC2RGBAUnormSrgb,
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wgpu::TextureFormat::BC3RGBAUnorm,
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wgpu::TextureFormat::BC3RGBAUnormSrgb,
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wgpu::TextureFormat::BC4RUnorm,
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wgpu::TextureFormat::BC4RSnorm,
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wgpu::TextureFormat::BC5RGUnorm,
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wgpu::TextureFormat::BC5RGSnorm,
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wgpu::TextureFormat::BC6HRGBUfloat,
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wgpu::TextureFormat::BC6HRGBFloat,
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wgpu::TextureFormat::BC7RGBAUnorm,
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wgpu::TextureFormat::BC7RGBAUnormSrgb,
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wgpu::TextureFormat::ETC2RGB8Unorm,
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wgpu::TextureFormat::ETC2RGB8UnormSrgb,
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wgpu::TextureFormat::ETC2RGB8A1Unorm,
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wgpu::TextureFormat::ETC2RGB8A1UnormSrgb,
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wgpu::TextureFormat::ETC2RGBA8Unorm,
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wgpu::TextureFormat::ETC2RGBA8UnormSrgb,
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wgpu::TextureFormat::EACR11Unorm,
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wgpu::TextureFormat::EACR11Snorm,
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wgpu::TextureFormat::EACRG11Unorm,
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wgpu::TextureFormat::EACRG11Snorm,
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wgpu::TextureFormat::ASTC4x4Unorm,
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wgpu::TextureFormat::ASTC4x4UnormSrgb,
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wgpu::TextureFormat::ASTC5x4Unorm,
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wgpu::TextureFormat::ASTC5x4UnormSrgb,
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wgpu::TextureFormat::ASTC5x5Unorm,
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wgpu::TextureFormat::ASTC5x5UnormSrgb,
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wgpu::TextureFormat::ASTC6x5Unorm,
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wgpu::TextureFormat::ASTC6x5UnormSrgb,
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wgpu::TextureFormat::ASTC6x6Unorm,
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wgpu::TextureFormat::ASTC6x6UnormSrgb,
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wgpu::TextureFormat::ASTC8x5Unorm,
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wgpu::TextureFormat::ASTC8x5UnormSrgb,
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wgpu::TextureFormat::ASTC8x6Unorm,
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wgpu::TextureFormat::ASTC8x6UnormSrgb,
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wgpu::TextureFormat::ASTC8x8Unorm,
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wgpu::TextureFormat::ASTC8x8UnormSrgb,
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wgpu::TextureFormat::ASTC10x5Unorm,
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wgpu::TextureFormat::ASTC10x5UnormSrgb,
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wgpu::TextureFormat::ASTC10x6Unorm,
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wgpu::TextureFormat::ASTC10x6UnormSrgb,
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wgpu::TextureFormat::ASTC10x8Unorm,
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wgpu::TextureFormat::ASTC10x8UnormSrgb,
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wgpu::TextureFormat::ASTC10x10Unorm,
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wgpu::TextureFormat::ASTC10x10UnormSrgb,
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wgpu::TextureFormat::ASTC12x10Unorm,
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wgpu::TextureFormat::ASTC12x10UnormSrgb,
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wgpu::TextureFormat::ASTC12x12Unorm,
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wgpu::TextureFormat::ASTC12x12UnormSrgb};
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static constexpr std::array<wgpu::TextureFormat, 40> kFormatsInCoreSpec = {
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wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm,
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wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint,
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wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint,
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wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm,
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wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint,
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wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::R32Float,
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wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint,
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wgpu::TextureFormat::RG16Uint, wgpu::TextureFormat::RG16Sint,
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wgpu::TextureFormat::RG16Float, wgpu::TextureFormat::RGBA8Unorm,
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wgpu::TextureFormat::RGBA8UnormSrgb, wgpu::TextureFormat::RGBA8Snorm,
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wgpu::TextureFormat::RGBA8Uint, wgpu::TextureFormat::RGBA8Sint,
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wgpu::TextureFormat::BGRA8Unorm, wgpu::TextureFormat::BGRA8UnormSrgb,
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wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Ufloat,
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wgpu::TextureFormat::RGB9E5Ufloat, wgpu::TextureFormat::RG32Float,
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wgpu::TextureFormat::RG32Uint, wgpu::TextureFormat::RG32Sint,
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wgpu::TextureFormat::RGBA16Uint, wgpu::TextureFormat::RGBA16Sint,
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wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RGBA32Float,
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wgpu::TextureFormat::RGBA32Uint, wgpu::TextureFormat::RGBA32Sint,
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wgpu::TextureFormat::Depth16Unorm, wgpu::TextureFormat::Depth32Float,
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wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
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};
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static constexpr std::array<wgpu::TextureFormat, 14> kBCFormats = {
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wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb,
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wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb,
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wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb,
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wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm,
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wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm,
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wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBFloat,
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wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb};
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static constexpr std::array<wgpu::TextureFormat, 10> kETC2Formats = {
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wgpu::TextureFormat::ETC2RGB8Unorm, wgpu::TextureFormat::ETC2RGB8UnormSrgb,
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wgpu::TextureFormat::ETC2RGB8A1Unorm, wgpu::TextureFormat::ETC2RGB8A1UnormSrgb,
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wgpu::TextureFormat::ETC2RGBA8Unorm, wgpu::TextureFormat::ETC2RGBA8UnormSrgb,
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wgpu::TextureFormat::EACR11Unorm, wgpu::TextureFormat::EACR11Snorm,
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wgpu::TextureFormat::EACRG11Unorm, wgpu::TextureFormat::EACRG11Snorm};
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static constexpr std::array<wgpu::TextureFormat, 28> kASTCFormats = {
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wgpu::TextureFormat::ASTC4x4Unorm, wgpu::TextureFormat::ASTC4x4UnormSrgb,
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wgpu::TextureFormat::ASTC5x4Unorm, wgpu::TextureFormat::ASTC5x4UnormSrgb,
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wgpu::TextureFormat::ASTC5x5Unorm, wgpu::TextureFormat::ASTC5x5UnormSrgb,
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wgpu::TextureFormat::ASTC6x5Unorm, wgpu::TextureFormat::ASTC6x5UnormSrgb,
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wgpu::TextureFormat::ASTC6x6Unorm, wgpu::TextureFormat::ASTC6x6UnormSrgb,
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wgpu::TextureFormat::ASTC8x5Unorm, wgpu::TextureFormat::ASTC8x5UnormSrgb,
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wgpu::TextureFormat::ASTC8x6Unorm, wgpu::TextureFormat::ASTC8x6UnormSrgb,
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wgpu::TextureFormat::ASTC8x8Unorm, wgpu::TextureFormat::ASTC8x8UnormSrgb,
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wgpu::TextureFormat::ASTC10x5Unorm, wgpu::TextureFormat::ASTC10x5UnormSrgb,
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wgpu::TextureFormat::ASTC10x6Unorm, wgpu::TextureFormat::ASTC10x6UnormSrgb,
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wgpu::TextureFormat::ASTC10x8Unorm, wgpu::TextureFormat::ASTC10x8UnormSrgb,
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wgpu::TextureFormat::ASTC10x10Unorm, wgpu::TextureFormat::ASTC10x10UnormSrgb,
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wgpu::TextureFormat::ASTC12x10Unorm, wgpu::TextureFormat::ASTC12x10UnormSrgb,
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wgpu::TextureFormat::ASTC12x12Unorm, wgpu::TextureFormat::ASTC12x12UnormSrgb,
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};
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static constexpr std::array<wgpu::TextureFormat, 52> kCompressedFormats = {
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wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb,
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wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb,
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wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb,
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wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm,
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wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm,
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wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBFloat,
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wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb,
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wgpu::TextureFormat::ETC2RGB8Unorm, wgpu::TextureFormat::ETC2RGB8UnormSrgb,
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wgpu::TextureFormat::ETC2RGB8A1Unorm, wgpu::TextureFormat::ETC2RGB8A1UnormSrgb,
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wgpu::TextureFormat::ETC2RGBA8Unorm, wgpu::TextureFormat::ETC2RGBA8UnormSrgb,
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wgpu::TextureFormat::EACR11Unorm, wgpu::TextureFormat::EACR11Snorm,
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wgpu::TextureFormat::EACRG11Unorm, wgpu::TextureFormat::EACRG11Snorm,
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wgpu::TextureFormat::ASTC4x4Unorm, wgpu::TextureFormat::ASTC4x4UnormSrgb,
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wgpu::TextureFormat::ASTC5x4Unorm, wgpu::TextureFormat::ASTC5x4UnormSrgb,
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wgpu::TextureFormat::ASTC5x5Unorm, wgpu::TextureFormat::ASTC5x5UnormSrgb,
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wgpu::TextureFormat::ASTC6x5Unorm, wgpu::TextureFormat::ASTC6x5UnormSrgb,
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wgpu::TextureFormat::ASTC6x6Unorm, wgpu::TextureFormat::ASTC6x6UnormSrgb,
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wgpu::TextureFormat::ASTC8x5Unorm, wgpu::TextureFormat::ASTC8x5UnormSrgb,
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wgpu::TextureFormat::ASTC8x6Unorm, wgpu::TextureFormat::ASTC8x6UnormSrgb,
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wgpu::TextureFormat::ASTC8x8Unorm, wgpu::TextureFormat::ASTC8x8UnormSrgb,
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wgpu::TextureFormat::ASTC10x5Unorm, wgpu::TextureFormat::ASTC10x5UnormSrgb,
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wgpu::TextureFormat::ASTC10x6Unorm, wgpu::TextureFormat::ASTC10x6UnormSrgb,
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wgpu::TextureFormat::ASTC10x8Unorm, wgpu::TextureFormat::ASTC10x8UnormSrgb,
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wgpu::TextureFormat::ASTC10x10Unorm, wgpu::TextureFormat::ASTC10x10UnormSrgb,
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wgpu::TextureFormat::ASTC12x10Unorm, wgpu::TextureFormat::ASTC12x10UnormSrgb,
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wgpu::TextureFormat::ASTC12x12Unorm, wgpu::TextureFormat::ASTC12x12UnormSrgb};
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static_assert(kCompressedFormats.size() ==
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kBCFormats.size() + kETC2Formats.size() + kASTCFormats.size(),
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"Number of compressed format must equal number of BC, ETC2, and ASTC formats.");
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static constexpr std::array<wgpu::TextureFormat, 6> kDepthFormats = {
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wgpu::TextureFormat::Depth16Unorm, wgpu::TextureFormat::Depth32Float,
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wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
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wgpu::TextureFormat::Depth24UnormStencil8, wgpu::TextureFormat::Depth32FloatStencil8,
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};
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static constexpr std::array<wgpu::TextureFormat, 4> kStencilFormats = {
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wgpu::TextureFormat::Depth24PlusStencil8,
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wgpu::TextureFormat::Depth24UnormStencil8,
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wgpu::TextureFormat::Depth32FloatStencil8,
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wgpu::TextureFormat::Stencil8,
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};
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static constexpr std::array<wgpu::TextureFormat, 3> kDepthAndStencilFormats = {
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wgpu::TextureFormat::Depth24PlusStencil8,
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wgpu::TextureFormat::Depth24UnormStencil8,
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wgpu::TextureFormat::Depth32FloatStencil8,
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};
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bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
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bool IsBCTextureFormat(wgpu::TextureFormat textureFormat);
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bool IsETC2TextureFormat(wgpu::TextureFormat textureFormat);
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bool IsASTCTextureFormat(wgpu::TextureFormat textureFormat);
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bool IsDepthOnlyFormat(wgpu::TextureFormat textureFormat);
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bool IsStencilOnlyFormat(wgpu::TextureFormat textureFormat);
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bool TextureFormatSupportsMultisampling(wgpu::TextureFormat textureFormat);
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bool TextureFormatSupportsResolveTarget(wgpu::TextureFormat textureFormat);
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bool TextureFormatSupportsRendering(wgpu::TextureFormat textureFormat);
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uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat);
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uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat);
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uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat);
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const char* GetWGSLColorTextureComponentType(wgpu::TextureFormat textureFormat);
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const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
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uint32_t GetWGSLRenderableColorTextureComponentCount(wgpu::TextureFormat textureFormat);
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wgpu::TextureDimension ViewDimensionToTextureDimension(
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const wgpu::TextureViewDimension dimension);
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} // namespace utils
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#endif
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