mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-16 12:21:35 +00:00
BUG= Change-Id: I820180adc19b1d1c226ca92084c64e441173c27b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13760 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
152 lines
5.9 KiB
C++
152 lines
5.9 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/DawnTest.h"
|
|
|
|
#include "utils/ComboRenderPipelineDescriptor.h"
|
|
#include "utils/WGPUHelpers.h"
|
|
|
|
#include <array>
|
|
|
|
constexpr static unsigned int kRTSize = 16;
|
|
|
|
class DrawQuad {
|
|
public:
|
|
DrawQuad() {}
|
|
DrawQuad(wgpu::Device device, const char* vsSource, const char* fsSource) : device(device) {
|
|
vsModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vsSource);
|
|
fsModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fsSource);
|
|
|
|
pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr);
|
|
}
|
|
|
|
void Draw(wgpu::RenderPassEncoder* pass) {
|
|
utils::ComboRenderPipelineDescriptor descriptor(device);
|
|
descriptor.layout = pipelineLayout;
|
|
descriptor.vertexStage.module = vsModule;
|
|
descriptor.cFragmentStage.module = fsModule;
|
|
|
|
auto renderPipeline = device.CreateRenderPipeline(&descriptor);
|
|
|
|
pass->SetPipeline(renderPipeline);
|
|
pass->Draw(6, 1, 0, 0);
|
|
}
|
|
|
|
private:
|
|
wgpu::Device device;
|
|
wgpu::ShaderModule vsModule = {};
|
|
wgpu::ShaderModule fsModule = {};
|
|
wgpu::PipelineLayout pipelineLayout = {};
|
|
};
|
|
|
|
class RenderPassLoadOpTests : public DawnTest {
|
|
protected:
|
|
void TestSetUp() override {
|
|
DawnTest::TestSetUp();
|
|
|
|
wgpu::TextureDescriptor descriptor;
|
|
descriptor.dimension = wgpu::TextureDimension::e2D;
|
|
descriptor.size.width = kRTSize;
|
|
descriptor.size.height = kRTSize;
|
|
descriptor.size.depth = 1;
|
|
descriptor.arrayLayerCount = 1;
|
|
descriptor.sampleCount = 1;
|
|
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
|
descriptor.mipLevelCount = 1;
|
|
descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
|
|
renderTarget = device.CreateTexture(&descriptor);
|
|
|
|
renderTargetView = renderTarget.CreateView();
|
|
|
|
std::fill(expectZero.begin(), expectZero.end(), RGBA8::kZero);
|
|
|
|
std::fill(expectGreen.begin(), expectGreen.end(), RGBA8::kGreen);
|
|
|
|
std::fill(expectBlue.begin(), expectBlue.end(), RGBA8::kBlue);
|
|
|
|
// draws a blue quad on the right half of the screen
|
|
const char* vsSource = R"(
|
|
#version 450
|
|
void main() {
|
|
const vec2 pos[6] = vec2[6](
|
|
vec2(0, -1), vec2(1, -1), vec2(0, 1),
|
|
vec2(0, 1), vec2(1, -1), vec2(1, 1));
|
|
gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
|
|
}
|
|
)";
|
|
const char* fsSource = R"(
|
|
#version 450
|
|
layout(location = 0) out vec4 color;
|
|
void main() {
|
|
color = vec4(0.f, 0.f, 1.f, 1.f);
|
|
}
|
|
)";
|
|
blueQuad = DrawQuad(device, vsSource, fsSource);
|
|
}
|
|
|
|
wgpu::Texture renderTarget;
|
|
wgpu::TextureView renderTargetView;
|
|
|
|
std::array<RGBA8, kRTSize * kRTSize> expectZero;
|
|
std::array<RGBA8, kRTSize * kRTSize> expectGreen;
|
|
std::array<RGBA8, kRTSize * kRTSize> expectBlue;
|
|
|
|
DrawQuad blueQuad = {};
|
|
};
|
|
|
|
// Tests clearing, loading, and drawing into color attachments
|
|
TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
|
|
// Part 1: clear once, check to make sure it's cleared
|
|
utils::ComboRenderPassDescriptor renderPassClearZero({renderTargetView});
|
|
auto commandsClearZeroEncoder = device.CreateCommandEncoder();
|
|
auto clearZeroPass = commandsClearZeroEncoder.BeginRenderPass(&renderPassClearZero);
|
|
clearZeroPass.EndPass();
|
|
auto commandsClearZero = commandsClearZeroEncoder.Finish();
|
|
|
|
utils::ComboRenderPassDescriptor renderPassClearGreen({renderTargetView});
|
|
renderPassClearGreen.cColorAttachments[0].clearColor = {0.0f, 1.0f, 0.0f, 1.0f};
|
|
auto commandsClearGreenEncoder = device.CreateCommandEncoder();
|
|
auto clearGreenPass = commandsClearGreenEncoder.BeginRenderPass(&renderPassClearGreen);
|
|
clearGreenPass.EndPass();
|
|
auto commandsClearGreen = commandsClearGreenEncoder.Finish();
|
|
|
|
queue.Submit(1, &commandsClearZero);
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectZero.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
|
|
|
|
queue.Submit(1, &commandsClearGreen);
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
|
|
|
|
// Part 2: draw a blue quad into the right half of the render target, and check result
|
|
utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView});
|
|
renderPassLoad.cColorAttachments[0].loadOp = wgpu::LoadOp::Load;
|
|
wgpu::CommandBuffer commandsLoad;
|
|
{
|
|
auto encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassLoad);
|
|
blueQuad.Draw(&pass);
|
|
pass.EndPass();
|
|
commandsLoad = encoder.Finish();
|
|
}
|
|
|
|
queue.Submit(1, &commandsLoad);
|
|
// Left half should still be green
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize / 2, kRTSize, 0, 0);
|
|
// Right half should now be blue
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectBlue.data(), renderTarget, kRTSize / 2, 0, kRTSize / 2, kRTSize, 0, 0);
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(RenderPassLoadOpTests, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
|