dawn-cmake/test/tint/shader_io/interpolate_input_parameters.wgsl.expected.glsl
Ben Clayton f1f56b2d3c tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2023-03-09 19:58:23 +00:00

19 lines
836 B
GLSL

#version 310 es
precision highp float;
layout(location = 0) in float none_1;
layout(location = 1) flat in float tint_symbol_1_1;
layout(location = 2) in float perspective_center_1;
layout(location = 3) centroid in float perspective_centroid_1;
layout(location = 4) in float perspective_sample_1;
layout(location = 5) in float linear_center_1;
layout(location = 6) centroid in float linear_centroid_1;
layout(location = 7) in float linear_sample_1;
void tint_symbol(float none, float tint_symbol_1, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample) {
}
void main() {
tint_symbol(none_1, tint_symbol_1_1, perspective_center_1, perspective_centroid_1, perspective_sample_1, linear_center_1, linear_centroid_1, linear_sample_1);
return;
}