119 lines
3.4 KiB
HLSL
119 lines
3.4 KiB
HLSL
struct tint_symbol_1 {
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float2 a_particlePos : TEXCOORD0;
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float2 a_particleVel : TEXCOORD1;
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float2 a_pos : TEXCOORD2;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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struct tint_symbol_3 {
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float4 value : SV_Target0;
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};
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struct SimParams {
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float deltaT;
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float rule1Distance;
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float rule2Distance;
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float rule3Distance;
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float rule1Scale;
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float rule2Scale;
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float rule3Scale;
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};
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struct tint_symbol_5 {
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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ConstantBuffer<SimParams> params : register(b0, space0);
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RWByteAddressBuffer particlesA : register(u1, space0);
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RWByteAddressBuffer particlesB : register(u2, space0);
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tint_symbol_2 vert_main(tint_symbol_1 tint_symbol) {
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const float2 a_particlePos = tint_symbol.a_particlePos;
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const float2 a_particleVel = tint_symbol.a_particleVel;
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const float2 a_pos = tint_symbol.a_pos;
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float angle = -( atan2(a_particleVel.x, a_particleVel.y));
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float2 pos = float2(((a_pos.x * cos(angle)) - (a_pos.y * sin(angle))), ((a_pos.x * sin(angle)) + (a_pos.y * cos(angle))));
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const tint_symbol_2 tint_symbol_8 = {float4((pos + a_particlePos), 0.0f, 1.0f)};
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return tint_symbol_8;
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}
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tint_symbol_3 frag_main() {
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const tint_symbol_3 tint_symbol_9 = {float4(1.0f, 1.0f, 1.0f, 1.0f)};
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return tint_symbol_9;
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}
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[numthreads(1, 1, 1)]
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void comp_main(tint_symbol_5 tint_symbol_4) {
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const uint3 gl_GlobalInvocationID = tint_symbol_4.gl_GlobalInvocationID;
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uint index = gl_GlobalInvocationID.x;
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if ((index >= 5u)) {
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return;
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}
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float2 vPos = asfloat(particlesA.Load2((16u * index)));
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float2 vVel = asfloat(particlesA.Load2(((16u * index) + 8u)));
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float2 cMass = float2(0.0f, 0.0f);
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float2 cVel = float2(0.0f, 0.0f);
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float2 colVel = float2(0.0f, 0.0f);
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int cMassCount = 0;
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int cVelCount = 0;
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float2 pos = float2(0.0f, 0.0f);
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float2 vel = float2(0.0f, 0.0f);
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{
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uint i = 0u;
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{
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bool tint_hlsl_is_first_1 = true;
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for(;;) {
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if (!tint_hlsl_is_first_1) {
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i = (i + 1u);
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}
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tint_hlsl_is_first_1 = false;
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if (!((i < 5u))) {
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break;
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}
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if ((i == index)) {
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continue;
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}
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pos = asfloat(particlesA.Load2((16u * i))).xy;
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vel = asfloat(particlesA.Load2(((16u * i) + 8u))).xy;
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if (( distance(pos, vPos) < params.rule1Distance)) {
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cMass = (cMass + pos);
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cMassCount = (cMassCount + 1);
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}
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if (( distance(pos, vPos) < params.rule2Distance)) {
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colVel = (colVel - (pos - vPos));
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}
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if (( distance(pos, vPos) < params.rule3Distance)) {
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cVel = (cVel + vel);
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cVelCount = (cVelCount + 1);
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}
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}
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}
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}
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if ((cMassCount > 0)) {
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cMass = ((cMass / float2(float(cMassCount), float(cMassCount))) - vPos);
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}
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if ((cVelCount > 0)) {
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cVel = (cVel / float2(float(cVelCount), float(cVelCount)));
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}
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vVel = (((vVel + (cMass * params.rule1Scale)) + (colVel * params.rule2Scale)) + (cVel * params.rule3Scale));
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vVel = ( normalize(vVel) * clamp( length(vVel), 0.0f, 0.100000001f));
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vPos = (vPos + (vVel * params.deltaT));
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if ((vPos.x < -1.0f)) {
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vPos.x = 1.0f;
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}
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if ((vPos.x > 1.0f)) {
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vPos.x = -1.0f;
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}
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if ((vPos.y < -1.0f)) {
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vPos.y = 1.0f;
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}
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if ((vPos.y > 1.0f)) {
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vPos.y = -1.0f;
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}
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particlesB.Store2((16u * index), asuint(vPos));
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particlesB.Store2(((16u * index) + 8u), asuint(vVel));
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return;
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}
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