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These were incorrectly abstract-int, instead of i32. Oops. Change-Id: Iafac4883ee431b04fb473392f545ae26436f8343 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106885 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
24 lines
493 B
WebGPU Shading Language
24 lines
493 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSampleLevel_b7c55c() {
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1i, 1.0f, vec2<i32>());
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureSampleLevel_b7c55c();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureSampleLevel_b7c55c();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureSampleLevel_b7c55c();
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}
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