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Unsuffixed integer literals are currently treated as i32, but will shortly become AbstractInteger. To keep tests behaving identically to how they are currently, change all test literals to using either 'i' or 'u' suffixes. Bug: tint:1504 Change-Id: Ic373d18ce1c718a16b6905568aec89da3641d36b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88845 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
37 lines
579 B
WebGPU Shading Language
37 lines
579 B
WebGPU Shading Language
struct strided_arr {
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@size(8)
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el : f32,
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}
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type Arr = array<strided_arr, 2u>;
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type Arr_1 = array<Arr, 3u>;
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struct strided_arr_1 {
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@size(128)
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el : Arr_1,
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}
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type Arr_2 = array<strided_arr_1, 4u>;
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struct S {
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a : Arr_2,
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}
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@group(0) @binding(0) var<storage, read_write> s : S;
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fn f_1() {
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let x_19 : Arr_2 = s.a;
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let x_24 : Arr_1 = s.a[3i].el;
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let x_28 : Arr = s.a[3i].el[2i];
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let x_32 : f32 = s.a[3i].el[2i][1i].el;
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s.a = array<strided_arr_1, 4u>();
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s.a[3i].el[2i][1i].el = 5.0;
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return;
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}
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@stage(compute) @workgroup_size(1i, 1i, 1i)
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fn f() {
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f_1();
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}
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