dawn-cmake/src/dawn_native/vulkan/BindGroupLayoutVk.h
Corentin Wallez 62139fcca7 Use typed integers for the ExecutionSerial
This will prevent mixing it up with other serial types in the future.

Bug: dawn:442
Change-Id: I74e964708acc62eb0f33127cc48f1b9a7b171d11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28923
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-09-28 19:35:14 +00:00

74 lines
2.9 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_
#define DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_
#include "dawn_native/BindGroupLayout.h"
#include "common/SlabAllocator.h"
#include "common/vulkan_platform.h"
#include <vector>
namespace dawn_native { namespace vulkan {
class BindGroup;
struct DescriptorSetAllocation;
class DescriptorSetAllocator;
class Device;
VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic);
// In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means
// it's hard to have something where we can mix different types of descriptor sets because
// we don't know if their vector of number of descriptors will be similar.
//
// That's why that in addition to containing the VkDescriptorSetLayout to create
// VkDescriptorSets for its bindgroups, the layout also acts as an allocator for the descriptor
// sets.
//
// The allocations is done with one pool per descriptor set, which is inefficient, but at least
// the pools are reused when no longer used. Minimizing the number of descriptor pool allocation
// is important because creating them can incur GPU memory allocation which is usually an
// expensive syscall.
class BindGroupLayout final : public BindGroupLayoutBase {
public:
static ResultOrError<BindGroupLayout*> Create(Device* device,
const BindGroupLayoutDescriptor* descriptor);
BindGroupLayout(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor);
VkDescriptorSetLayout GetHandle() const;
ResultOrError<BindGroup*> AllocateBindGroup(Device* device,
const BindGroupDescriptor* descriptor);
void DeallocateBindGroup(BindGroup* bindGroup,
DescriptorSetAllocation* descriptorSetAllocation);
void FinishDeallocation(ExecutionSerial completedSerial);
private:
~BindGroupLayout() override;
MaybeError Initialize();
VkDescriptorSetLayout mHandle = VK_NULL_HANDLE;
SlabAllocator<BindGroup> mBindGroupAllocator;
std::unique_ptr<DescriptorSetAllocator> mDescriptorSetAllocator;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_