mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-09-01 00:10:30 +00:00
This will make it easier to support SPIRV as a chained sub-descriptor of ShaderModuleDescriptor in follow-up CLs. Also fix a couple style and formatting issues. Bug: dawn:22 Change-Id: Iddaf1f87edee65687e17670b70024835918a0382 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19864 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
// Copyright 2018 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef DAWNNATIVE_VULKAN_SHADERMODULEVK_H_
|
|
#define DAWNNATIVE_VULKAN_SHADERMODULEVK_H_
|
|
|
|
#include "dawn_native/ShaderModule.h"
|
|
|
|
#include "common/vulkan_platform.h"
|
|
#include "dawn_native/Error.h"
|
|
|
|
namespace dawn_native { namespace vulkan {
|
|
|
|
class Device;
|
|
|
|
class ShaderModule final : public ShaderModuleBase {
|
|
public:
|
|
static ResultOrError<ShaderModule*> Create(Device* device,
|
|
const ShaderModuleDescriptor* descriptor);
|
|
|
|
VkShaderModule GetHandle() const;
|
|
|
|
private:
|
|
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
|
|
~ShaderModule() override;
|
|
MaybeError Initialize();
|
|
|
|
VkShaderModule mHandle = VK_NULL_HANDLE;
|
|
};
|
|
|
|
}} // namespace dawn_native::vulkan
|
|
|
|
#endif // DAWNNATIVE_VULKAN_SHADERMODULEVK_H_
|