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But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/ScratchBuffer.h"
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#include "dawn_native/Device.h"
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namespace dawn::native {
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ScratchBuffer::ScratchBuffer(DeviceBase* device, wgpu::BufferUsage usage)
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: mDevice(device), mUsage(usage) {
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}
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ScratchBuffer::~ScratchBuffer() = default;
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void ScratchBuffer::Reset() {
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mBuffer = nullptr;
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}
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MaybeError ScratchBuffer::EnsureCapacity(uint64_t capacity) {
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if (!mBuffer.Get() || mBuffer->GetSize() < capacity) {
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BufferDescriptor descriptor;
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descriptor.size = capacity;
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descriptor.usage = mUsage;
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DAWN_TRY_ASSIGN(mBuffer, mDevice->CreateBuffer(&descriptor));
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mBuffer->SetIsDataInitialized();
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}
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return {};
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}
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BufferBase* ScratchBuffer::GetBuffer() const {
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ASSERT(mBuffer.Get() != nullptr);
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return mBuffer.Get();
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}
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} // namespace dawn::native
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