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ObjectBase::refcount is no longer exposed and instead Reference() and Release() methods are available to operate on it. The client is now exposed through a GetClient() accessor. Bug: dawn:1451 Change-Id: Ia47ed2de0a8f03ccc3275cb81d6335d2125060cb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93442 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/wire/client/ShaderModule.h"
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#include "dawn/wire/client/Client.h"
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namespace dawn::wire::client {
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ShaderModule::~ShaderModule() {
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ClearAllCallbacks(WGPUCompilationInfoRequestStatus_Unknown);
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}
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void ShaderModule::GetCompilationInfo(WGPUCompilationInfoCallback callback, void* userdata) {
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Client* client = GetClient();
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if (client->IsDisconnected()) {
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callback(WGPUCompilationInfoRequestStatus_DeviceLost, nullptr, userdata);
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return;
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}
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uint64_t serial = mCompilationInfoRequests.Add({callback, userdata});
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ShaderModuleGetCompilationInfoCmd cmd;
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cmd.shaderModuleId = GetWireId();
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cmd.requestSerial = serial;
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client->SerializeCommand(cmd);
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}
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bool ShaderModule::GetCompilationInfoCallback(uint64_t requestSerial,
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WGPUCompilationInfoRequestStatus status,
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const WGPUCompilationInfo* info) {
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CompilationInfoRequest request;
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if (!mCompilationInfoRequests.Acquire(requestSerial, &request)) {
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return false;
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}
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request.callback(status, info, request.userdata);
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return true;
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}
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void ShaderModule::CancelCallbacksForDisconnect() {
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ClearAllCallbacks(WGPUCompilationInfoRequestStatus_DeviceLost);
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}
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void ShaderModule::ClearAllCallbacks(WGPUCompilationInfoRequestStatus status) {
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mCompilationInfoRequests.CloseAll([status](CompilationInfoRequest* request) {
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if (request->callback != nullptr) {
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request->callback(status, nullptr, request->userdata);
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}
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});
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}
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} // namespace dawn::wire::client
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