17 lines
361 B
GLSL
17 lines
361 B
GLSL
#version 310 es
|
|
|
|
layout(binding = 5, std430) buffer DrawIndirectArgs_ssbo {
|
|
uint vertexCount;
|
|
} drawOut;
|
|
|
|
uint cubeVerts = 0u;
|
|
void computeMain(uvec3 global_id) {
|
|
uint firstVertex = atomicAdd(drawOut.vertexCount, cubeVerts);
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
computeMain(gl_GlobalInvocationID);
|
|
return;
|
|
}
|