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	And remove the WrapArraysInStructs transform. Wrapping arrays in structures becomes troublesome for `const` arrays, as currently WGSL does not allow `const` structures. MSL 2.0+ has a builtin array<> helper, but we're targetting MSL 1.2, so we have to emit our own. Fortunately, it can be done with a few lines of templated code. This produces significantly cleaner output. Change-Id: Ifc92ef21e09befa252a07c856c4b5afdc51cc2e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94540 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Reviewed-by: David Neto <dneto@google.com>
		
			
				
	
	
		
			55 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #include <metal_stdlib>
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| 
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| using namespace metal;
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| 
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| template<typename T, size_t N>
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| struct tint_array {
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|     const constant T& operator[](size_t i) const constant { return elements[i]; }
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|     device T& operator[](size_t i) device { return elements[i]; }
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|     const device T& operator[](size_t i) const device { return elements[i]; }
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|     thread T& operator[](size_t i) thread { return elements[i]; }
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|     const thread T& operator[](size_t i) const thread { return elements[i]; }
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|     threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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|     const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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|     T elements[N];
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| };
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| 
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| struct tint_symbol_1 {
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|   /* 0x0000 */ tint_array<uint4, 1> buffer_size;
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| };
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| 
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| struct SB_RW {
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|   tint_array<int, 1> arg_0;
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| };
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| 
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| void arrayLength_61b1c7(const constant tint_symbol_1* const tint_symbol_3) {
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|   uint res = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u);
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| }
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| 
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| struct tint_symbol {
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|   float4 value [[position]];
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| };
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| 
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| float4 vertex_main_inner(const constant tint_symbol_1* const tint_symbol_4) {
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|   arrayLength_61b1c7(tint_symbol_4);
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|   return float4(0.0f);
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| }
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| 
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| vertex tint_symbol vertex_main(const constant tint_symbol_1* tint_symbol_5 [[buffer(30)]]) {
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|   float4 const inner_result = vertex_main_inner(tint_symbol_5);
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|   tint_symbol wrapper_result = {};
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|   wrapper_result.value = inner_result;
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|   return wrapper_result;
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| }
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| 
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| fragment void fragment_main(const constant tint_symbol_1* tint_symbol_6 [[buffer(30)]]) {
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|   arrayLength_61b1c7(tint_symbol_6);
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|   return;
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| }
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| 
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| kernel void compute_main(const constant tint_symbol_1* tint_symbol_7 [[buffer(30)]]) {
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|   arrayLength_61b1c7(tint_symbol_7);
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|   return;
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| }
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| 
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