131 lines
2.3 KiB
GLSL
131 lines
2.3 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct frexp_result_vec3 {
|
|
vec3 sig;
|
|
ivec3 exp;
|
|
};
|
|
frexp_result_vec3 tint_frexp(vec3 param_0) {
|
|
float3 exp;
|
|
float3 sig = frexp(param_0, exp);
|
|
frexp_result_vec3 result = {sig, int3(exp)};
|
|
return result;
|
|
}
|
|
|
|
|
|
void frexp_a0eb3b() {
|
|
frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
vec4 value;
|
|
};
|
|
|
|
vec4 vertex_main_inner() {
|
|
frexp_a0eb3b();
|
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
vec4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
void main() {
|
|
tint_symbol outputs;
|
|
outputs = vertex_main();
|
|
gl_Position = outputs.value;
|
|
gl_Position.y = -gl_Position.y;
|
|
}
|
|
|
|
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:9: 'float3' : undeclared identifier
|
|
ERROR: 0:9: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct frexp_result_vec3 {
|
|
vec3 sig;
|
|
ivec3 exp;
|
|
};
|
|
frexp_result_vec3 tint_frexp(vec3 param_0) {
|
|
float3 exp;
|
|
float3 sig = frexp(param_0, exp);
|
|
frexp_result_vec3 result = {sig, int3(exp)};
|
|
return result;
|
|
}
|
|
|
|
|
|
void frexp_a0eb3b() {
|
|
frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
vec4 value;
|
|
};
|
|
|
|
void fragment_main() {
|
|
frexp_a0eb3b();
|
|
return;
|
|
}
|
|
void main() {
|
|
fragment_main();
|
|
}
|
|
|
|
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:9: 'float3' : undeclared identifier
|
|
ERROR: 0:9: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct frexp_result_vec3 {
|
|
vec3 sig;
|
|
ivec3 exp;
|
|
};
|
|
frexp_result_vec3 tint_frexp(vec3 param_0) {
|
|
float3 exp;
|
|
float3 sig = frexp(param_0, exp);
|
|
frexp_result_vec3 result = {sig, int3(exp)};
|
|
return result;
|
|
}
|
|
|
|
|
|
void frexp_a0eb3b() {
|
|
frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
vec4 value;
|
|
};
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void compute_main() {
|
|
frexp_a0eb3b();
|
|
return;
|
|
}
|
|
void main() {
|
|
compute_main();
|
|
}
|
|
|
|
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:9: 'float3' : undeclared identifier
|
|
ERROR: 0:9: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|