29 lines
531 B
GLSL
29 lines
531 B
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp sampler2DArray arg_0;
|
|
|
|
|
|
void textureSampleCompare_dd431d() {
|
|
float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f);
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleCompare_dd431d();
|
|
return;
|
|
}
|
|
void main() {
|
|
fragment_main();
|
|
}
|
|
|
|
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
|
|
ERROR: 0:8: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|