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Bug: dawn:160, dawn:689 Change-Id: I9ec5f2056ac70c4150e6555291045690ee295403 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70582 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
776 lines
32 KiB
C++
776 lines
32 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "common/Constants.h"
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#include "common/Math.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/TextureUtils.h"
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#include "utils/WGPUHelpers.h"
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namespace {
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constexpr wgpu::TextureFormat kNonRenderableColorFormats[] = {
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wgpu::TextureFormat::RG11B10Ufloat, wgpu::TextureFormat::RGB9E5Ufloat,
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wgpu::TextureFormat::R8Snorm, wgpu::TextureFormat::RG8Snorm,
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wgpu::TextureFormat::RGBA8Snorm,
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};
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wgpu::TextureDimension kDimensions[] = {
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wgpu::TextureDimension::e1D,
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wgpu::TextureDimension::e3D,
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};
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class TextureValidationTest : public ValidationTest {
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protected:
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void SetUp() override {
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ValidationTest::SetUp();
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queue = device.GetQueue();
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}
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wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
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wgpu::TextureDescriptor descriptor;
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descriptor.size.width = kWidth;
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descriptor.size.height = kHeight;
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descriptor.size.depthOrArrayLayers = kDefaultDepth;
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descriptor.mipLevelCount = kDefaultMipLevels;
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descriptor.sampleCount = kDefaultSampleCount;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.format = kDefaultTextureFormat;
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descriptor.usage =
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wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding;
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return descriptor;
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}
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wgpu::Queue queue;
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private:
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// Choose the LCM of all current compressed texture format texel dimensions as the
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// dimensions of the default texture.
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static constexpr uint32_t kWidth = 120;
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static constexpr uint32_t kHeight = 120;
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static constexpr uint32_t kDefaultDepth = 1;
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static constexpr uint32_t kDefaultMipLevels = 1;
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static constexpr uint32_t kDefaultSampleCount = 1;
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static constexpr wgpu::TextureFormat kDefaultTextureFormat =
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wgpu::TextureFormat::RGBA8Unorm;
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};
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// Test the validation of sample count
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TEST_F(TextureValidationTest, SampleCount) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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// sampleCount == 1 is allowed.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 1;
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device.CreateTexture(&descriptor);
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}
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// sampleCount == 4 is allowed.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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device.CreateTexture(&descriptor);
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}
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// It is an error to create a texture with an invalid sampleCount.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 3;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// It is an error to create a multisampled texture with mipLevelCount > 1.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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descriptor.mipLevelCount = 2;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// It is an error to create a multisampled 1D or 3D texture.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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descriptor.size.height = 1;
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descriptor.dimension = wgpu::TextureDimension::e1D;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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descriptor.dimension = wgpu::TextureDimension::e3D;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// It is an error to create a multisample texture when the format cannot support
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// multisample.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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for (wgpu::TextureFormat format : kNonRenderableColorFormats) {
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// If a format can support multisample, it must be renderable.
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descriptor.format = format;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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// Currently we do not support multisampled 2D textures with depth>1.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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descriptor.size.depthOrArrayLayers = 2;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// It is an error to set TextureUsage::StorageBinding when sampleCount > 1.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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descriptor.usage |= wgpu::TextureUsage::StorageBinding;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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// Test the validation of the mip level count
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TEST_F(TextureValidationTest, MipLevelCount) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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// mipLevelCount == 1 is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 32;
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descriptor.mipLevelCount = 1;
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device.CreateTexture(&descriptor);
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}
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// mipLevelCount == 0 is an error
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 32;
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descriptor.mipLevelCount = 0;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Full mip chains are allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 32;
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// Mip level sizes: 32, 16, 8, 4, 2, 1
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descriptor.mipLevelCount = 6;
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device.CreateTexture(&descriptor);
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}
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// Test non-power-of-two width
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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// Mip level width: 31, 15, 7, 3, 1
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descriptor.size.width = 31;
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descriptor.size.height = 4;
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// Full mip chains on non-power-of-two width are allowed
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descriptor.mipLevelCount = 5;
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device.CreateTexture(&descriptor);
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// Too big mip chains on non-power-of-two width are disallowed
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descriptor.mipLevelCount = 6;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Test non-power-of-two height
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 4;
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// Mip level height: 31, 15, 7, 3, 1
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descriptor.size.height = 31;
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// Full mip chains on non-power-of-two height are allowed
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descriptor.mipLevelCount = 5;
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device.CreateTexture(&descriptor);
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// Too big mip chains on non-power-of-two height are disallowed
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descriptor.mipLevelCount = 6;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Undefined shift check if miplevel is bigger than the integer bit width.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 32;
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descriptor.mipLevelCount = 100;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Non square mip map halves the resolution until a 1x1 dimension
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 8;
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// Mip maps: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * 1, 1 * 1
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descriptor.mipLevelCount = 6;
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device.CreateTexture(&descriptor);
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}
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// Non square mip map for a 3D textures
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 8;
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descriptor.size.depthOrArrayLayers = 64;
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descriptor.dimension = wgpu::TextureDimension::e3D;
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// Non square mip map halves width, height and depth until a 1x1x1 dimension for a 3D
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// texture. So there are 7 mipmaps at most: 32 * 8 * 64, 16 * 4 * 32, 8 * 2 * 16,
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// 4 * 1 * 8, 2 * 1 * 4, 1 * 1 * 2, 1 * 1 * 1.
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descriptor.mipLevelCount = 7;
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device.CreateTexture(&descriptor);
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}
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// Non square mip map for 2D textures with depth > 1
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 8;
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descriptor.size.depthOrArrayLayers = 64;
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// Non square mip map halves width and height until a 1x1 dimension for a 2D texture,
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// even its depth > 1. So there are 6 mipmaps at most: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 *
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// 1, 1 * 1.
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.mipLevelCount = 7;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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descriptor.mipLevelCount = 6;
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device.CreateTexture(&descriptor);
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}
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// Mip level equal to the maximum for a 2D texture is allowed
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{
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uint32_t maxTextureDimension2D = GetSupportedLimits().limits.maxTextureDimension2D;
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = maxTextureDimension2D;
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descriptor.size.height = maxTextureDimension2D;
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descriptor.mipLevelCount = Log2(maxTextureDimension2D) + 1u;
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device.CreateTexture(&descriptor);
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}
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// Mip level exceeding the maximum for a 2D texture not allowed
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{
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uint32_t maxTextureDimension2D = GetSupportedLimits().limits.maxTextureDimension2D;
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = maxTextureDimension2D;
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descriptor.size.height = maxTextureDimension2D;
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descriptor.mipLevelCount = Log2(maxTextureDimension2D) + 2u;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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// Test the validation of array layer count
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TEST_F(TextureValidationTest, ArrayLayerCount) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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wgpu::Limits supportedLimits = GetSupportedLimits().limits;
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// Array layer count exceeding maxTextureArrayLayers is not allowed for 2D texture
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.depthOrArrayLayers = supportedLimits.maxTextureArrayLayers + 1u;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Array layer count less than maxTextureArrayLayers is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.depthOrArrayLayers = supportedLimits.maxTextureArrayLayers >> 1;
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device.CreateTexture(&descriptor);
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}
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// Array layer count equal to maxTextureArrayLayers is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.depthOrArrayLayers = supportedLimits.maxTextureArrayLayers;
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device.CreateTexture(&descriptor);
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}
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}
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// Test the validation of 2D texture size
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TEST_F(TextureValidationTest, 2DTextureSize) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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wgpu::Limits supportedLimits = GetSupportedLimits().limits;
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// Out-of-bound texture dimension is not allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = supportedLimits.maxTextureDimension2D + 1u;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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descriptor.size.width = 1;
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descriptor.size.height = supportedLimits.maxTextureDimension2D + 1u;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Zero-sized texture is not allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size = {0, 1, 1};
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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descriptor.size = {1, 0, 1};
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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descriptor.size = {1, 1, 0};
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// 2D texture with depth=0 is not allowed
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Texture size less than max dimension is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = supportedLimits.maxTextureDimension2D >> 1;
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descriptor.size.height = supportedLimits.maxTextureDimension2D >> 1;
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device.CreateTexture(&descriptor);
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}
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// Texture size equal to max dimension is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = supportedLimits.maxTextureDimension2D;
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descriptor.size.height = supportedLimits.maxTextureDimension2D;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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device.CreateTexture(&descriptor);
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}
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}
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// Test the validation of 3D texture size
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TEST_F(TextureValidationTest, 3DTextureSize) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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wgpu::Limits supportedLimits = GetSupportedLimits().limits;
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// Out-of-bound texture dimension is not allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.dimension = wgpu::TextureDimension::e3D;
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descriptor.size = {supportedLimits.maxTextureDimension3D + 1u, 1, 1};
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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descriptor.size = {1, supportedLimits.maxTextureDimension3D + 1u, 1};
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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descriptor.size = {1, 1, supportedLimits.maxTextureDimension3D + 1u};
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Zero-sized texture is not allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.dimension = wgpu::TextureDimension::e3D;
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descriptor.size = {0, 1, 1};
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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descriptor.size = {1, 0, 1};
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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descriptor.size = {1, 1, 0};
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Texture size less than max dimension is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.dimension = wgpu::TextureDimension::e3D;
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descriptor.size = {supportedLimits.maxTextureDimension3D >> 1,
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supportedLimits.maxTextureDimension3D >> 1,
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supportedLimits.maxTextureDimension3D >> 1};
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device.CreateTexture(&descriptor);
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}
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// Texture size equal to max dimension is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.dimension = wgpu::TextureDimension::e3D;
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descriptor.size = {supportedLimits.maxTextureDimension3D,
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supportedLimits.maxTextureDimension3D,
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supportedLimits.maxTextureDimension3D};
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device.CreateTexture(&descriptor);
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}
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}
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// Test that depth/stencil formats are invalid for 3D texture
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TEST_F(TextureValidationTest, DepthStencilFormatsFor3D) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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wgpu::TextureFormat depthStencilFormats[] = {
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wgpu::TextureFormat::Stencil8, wgpu::TextureFormat::Depth16Unorm,
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wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
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wgpu::TextureFormat::Depth32Float,
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};
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for (wgpu::TextureDimension dimension : kDimensions) {
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for (wgpu::TextureFormat format : depthStencilFormats) {
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descriptor.format = format;
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descriptor.dimension = dimension;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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}
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// Test that it is valid to destroy a texture
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TEST_F(TextureValidationTest, DestroyTexture) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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texture.Destroy();
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}
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// Test that it's valid to destroy a destroyed texture
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TEST_F(TextureValidationTest, DestroyDestroyedTexture) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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texture.Destroy();
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texture.Destroy();
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}
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// Test that it's invalid to submit a destroyed texture in a queue
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// in the case of destroy, encode, submit
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TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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wgpu::TextureView textureView = texture.CreateView();
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utils::ComboRenderPassDescriptor renderPass({textureView});
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// Destroy the texture
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texture.Destroy();
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wgpu::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder_post_destroy.Finish();
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// Submit should fail due to destroyed texture
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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}
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// Test that it's invalid to submit a destroyed texture in a queue
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// in the case of encode, destroy, submit
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TEST_F(TextureValidationTest, EncodeDestroySubmit) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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wgpu::TextureView textureView = texture.CreateView();
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utils::ComboRenderPassDescriptor renderPass({textureView});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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// Destroy the texture
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texture.Destroy();
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// Submit should fail due to destroyed texture
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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}
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// Test it is an error to create an RenderAttachment texture with a non-renderable format.
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TEST_F(TextureValidationTest, NonRenderableAndRenderAttachment) {
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wgpu::TextureDescriptor descriptor;
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descriptor.size = {1, 1, 1};
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descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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|
// Succeeds because RGBA8Unorm is renderable
|
|
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
|
device.CreateTexture(&descriptor);
|
|
|
|
for (wgpu::TextureFormat format : kNonRenderableColorFormats) {
|
|
// Fails because `format` is non-renderable
|
|
descriptor.format = format;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Test it is an error to create a Storage texture with any format that doesn't support
|
|
// TextureUsage::StorageBinding texture usages.
|
|
TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
|
|
wgpu::TextureDescriptor descriptor;
|
|
descriptor.size = {1, 1, 1};
|
|
descriptor.usage = wgpu::TextureUsage::StorageBinding;
|
|
|
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
|
descriptor.format = format;
|
|
if (utils::TextureFormatSupportsStorageTexture(format)) {
|
|
device.CreateTexture(&descriptor);
|
|
} else {
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Test it is an error to create a texture with format "Undefined".
|
|
TEST_F(TextureValidationTest, TextureFormatUndefined) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = wgpu::TextureFormat::Undefined;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
|
|
// Test that the creation of a texture with depth24unorm-stencil8 will fail when the feature
|
|
// Depth24UnormStencil8 is not enabled.
|
|
TEST_F(TextureValidationTest, UseD24S8FormatWithoutEnablingFeature) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = wgpu::TextureFormat::Depth24UnormStencil8;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
|
|
// Test that the creation of a texture with depth32float-stencil8 will fail when the feature
|
|
// Depth32FloatStencil8 is not enabled.
|
|
TEST_F(TextureValidationTest, UseD32S8FormatWithoutEnablingFeature) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
|
|
// Test that the creation of a texture with BC format will fail when the feature
|
|
// textureCompressionBC is not enabled.
|
|
TEST_F(TextureValidationTest, UseBCFormatWithoutEnablingFeature) {
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Test that the creation of a texture with ETC2 format will fail when the feature
|
|
// textureCompressionETC2 is not enabled.
|
|
TEST_F(TextureValidationTest, UseETC2FormatWithoutEnablingFeature) {
|
|
for (wgpu::TextureFormat format : utils::kETC2Formats) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Test that the creation of a texture with ASTC format will fail when the feature
|
|
// textureCompressionASTC is not enabled.
|
|
TEST_F(TextureValidationTest, UseASTCFormatWithoutEnablingFeature) {
|
|
for (wgpu::TextureFormat format : utils::kASTCFormats) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
}
|
|
|
|
class D24S8TextureFormatsValidationTests : public TextureValidationTest {
|
|
protected:
|
|
WGPUDevice CreateTestDevice() override {
|
|
dawn_native::DawnDeviceDescriptor descriptor;
|
|
descriptor.requiredFeatures = {"depth24unorm-stencil8"};
|
|
return adapter.CreateDevice(&descriptor);
|
|
}
|
|
};
|
|
|
|
// Test that depth24unorm-stencil8 format is invalid for 3D texture
|
|
TEST_F(D24S8TextureFormatsValidationTests, DepthStencilFormatsFor3D) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
|
|
for (wgpu::TextureDimension dimension : kDimensions) {
|
|
descriptor.format = wgpu::TextureFormat::Depth24UnormStencil8;
|
|
descriptor.dimension = dimension;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
}
|
|
|
|
class D32S8TextureFormatsValidationTests : public TextureValidationTest {
|
|
protected:
|
|
WGPUDevice CreateTestDevice() override {
|
|
dawn_native::DawnDeviceDescriptor descriptor;
|
|
descriptor.requiredFeatures = {"depth32float-stencil8"};
|
|
return adapter.CreateDevice(&descriptor);
|
|
}
|
|
};
|
|
|
|
// Test that depth32float-stencil8 format is invalid for 3D texture
|
|
TEST_F(D32S8TextureFormatsValidationTests, DepthStencilFormatsFor3D) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
|
|
for (wgpu::TextureDimension dimension : kDimensions) {
|
|
descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8;
|
|
descriptor.dimension = dimension;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
}
|
|
|
|
// TODO(jiawei.shao@intel.com): add tests to verify we cannot create 1D or 3D textures with
|
|
// compressed texture formats.
|
|
class CompressedTextureFormatsValidationTests : public TextureValidationTest {
|
|
protected:
|
|
WGPUDevice CreateTestDevice() override {
|
|
dawn_native::DawnDeviceDescriptor descriptor;
|
|
descriptor.requiredFeatures = {"texture-compression-bc", "texture-compression-etc2",
|
|
"texture-compression-astc"};
|
|
return adapter.CreateDevice(&descriptor);
|
|
}
|
|
|
|
wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
|
|
wgpu::TextureDescriptor descriptor =
|
|
TextureValidationTest::CreateDefaultTextureDescriptor();
|
|
descriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
|
wgpu::TextureUsage::TextureBinding;
|
|
descriptor.size.width = kWidth;
|
|
descriptor.size.height = kHeight;
|
|
return descriptor;
|
|
}
|
|
|
|
private:
|
|
// Choose the LCM of all current compressed texture format texel dimensions as the
|
|
// dimensions of the default texture.
|
|
static constexpr uint32_t kWidth = 120;
|
|
static constexpr uint32_t kHeight = 120;
|
|
};
|
|
|
|
// Test that only CopySrc, CopyDst and Sampled are accepted as usage in compressed formats.
|
|
TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) {
|
|
wgpu::TextureUsage invalidUsages[] = {
|
|
wgpu::TextureUsage::RenderAttachment,
|
|
wgpu::TextureUsage::StorageBinding,
|
|
wgpu::TextureUsage::Present,
|
|
};
|
|
for (wgpu::TextureFormat format : utils::kCompressedFormats) {
|
|
for (wgpu::TextureUsage usage : invalidUsages) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
descriptor.usage = usage;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Test that using various MipLevelCount is allowed for compressed formats.
|
|
TEST_F(CompressedTextureFormatsValidationTests, MipLevelCount) {
|
|
for (wgpu::TextureFormat format : utils::kCompressedFormats) {
|
|
for (uint32_t mipLevels : {1, 3, 6}) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
descriptor.mipLevelCount = mipLevels;
|
|
device.CreateTexture(&descriptor);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Test that it is invalid to specify SampleCount>1 in compressed formats.
|
|
TEST_F(CompressedTextureFormatsValidationTests, SampleCount) {
|
|
for (wgpu::TextureFormat format : utils::kCompressedFormats) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
descriptor.sampleCount = 4;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Test that it is allowed to create a 2D texture with depth>1 in compressed formats.
|
|
TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) {
|
|
for (wgpu::TextureFormat format : utils::kCompressedFormats) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
descriptor.size.depthOrArrayLayers = 6;
|
|
device.CreateTexture(&descriptor);
|
|
}
|
|
}
|
|
|
|
// Test that it is not allowed to create a 3D texture in compressed formats.
|
|
TEST_F(CompressedTextureFormatsValidationTests, 3DTexture) {
|
|
for (wgpu::TextureFormat format : utils::kCompressedFormats) {
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
descriptor.size.depthOrArrayLayers = 4;
|
|
descriptor.dimension = wgpu::TextureDimension::e3D;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Test that it is invalid to use numbers for a texture's width/height that are not multiples
|
|
// of the compressed block sizes.
|
|
TEST_F(CompressedTextureFormatsValidationTests, TextureSize) {
|
|
for (wgpu::TextureFormat format : utils::kCompressedFormats) {
|
|
uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format);
|
|
uint32_t blockHeight = utils::GetTextureFormatBlockHeight(format);
|
|
|
|
// Test that the default size (120 x 120) is valid for all formats.
|
|
{
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
ASSERT_TRUE(descriptor.size.width % blockWidth == 0 &&
|
|
descriptor.size.height % blockHeight == 0);
|
|
device.CreateTexture(&descriptor);
|
|
}
|
|
|
|
// Test that invalid width should cause an error. Note that if the block width of the
|
|
// compression type is even, we test that alignment to half the width is not sufficient.
|
|
{
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
descriptor.size.width =
|
|
blockWidth % 2 == 0 ? blockWidth - (blockWidth / 2) : blockWidth - 1;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
|
|
// Test that invalid width should cause an error. Note that if the block height of the
|
|
// compression type is even, we test that alignment to half the height is not
|
|
// sufficient.
|
|
{
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
descriptor.size.height =
|
|
blockHeight % 2 == 0 ? blockHeight - (blockHeight / 2) : blockHeight - 1;
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
|
|
// Test a working dimension based on some constant multipliers to the dimensions.
|
|
{
|
|
constexpr uint32_t kWidthMultiplier = 3;
|
|
constexpr uint32_t kHeightMultiplier = 8;
|
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
|
descriptor.format = format;
|
|
descriptor.size.width = kWidthMultiplier * blockWidth;
|
|
descriptor.size.height = kHeightMultiplier * blockHeight;
|
|
device.CreateTexture(&descriptor);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace
|