mirror of
https://github.com/encounter/dawn-cmake.git
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182 lines
6.7 KiB
C++
182 lines
6.7 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/RenderPassDescriptor.h"
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#include "backend/Device.h"
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#include "backend/Texture.h"
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#include "common/Assert.h"
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#include "common/BitSetIterator.h"
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namespace backend {
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// RenderPassDescriptor
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RenderPassDescriptorBase::RenderPassDescriptorBase(RenderPassDescriptorBuilder* builder)
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: mColorAttachmentsSet(builder->mColorAttachmentsSet),
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mColorAttachments(builder->mColorAttachments),
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mDepthStencilAttachmentSet(builder->mDepthStencilAttachmentSet),
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mDepthStencilAttachment(builder->mDepthStencilAttachment),
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mWidth(builder->mWidth),
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mHeight(builder->mHeight) {
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}
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std::bitset<kMaxColorAttachments> RenderPassDescriptorBase::GetColorAttachmentMask() const {
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return mColorAttachmentsSet;
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}
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bool RenderPassDescriptorBase::HasDepthStencilAttachment() const {
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return mDepthStencilAttachmentSet;
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}
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const RenderPassColorAttachmentInfo& RenderPassDescriptorBase::GetColorAttachment(
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uint32_t attachment) const {
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ASSERT(attachment < kMaxColorAttachments);
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ASSERT(mColorAttachmentsSet[attachment]);
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return mColorAttachments[attachment];
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}
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RenderPassColorAttachmentInfo& RenderPassDescriptorBase::GetColorAttachment(
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uint32_t attachment) {
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ASSERT(attachment < kMaxColorAttachments);
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ASSERT(mColorAttachmentsSet[attachment]);
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return mColorAttachments[attachment];
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}
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const RenderPassDepthStencilAttachmentInfo&
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RenderPassDescriptorBase::GetDepthStencilAttachment() const {
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ASSERT(mDepthStencilAttachmentSet);
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return mDepthStencilAttachment;
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}
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RenderPassDepthStencilAttachmentInfo& RenderPassDescriptorBase::GetDepthStencilAttachment() {
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ASSERT(mDepthStencilAttachmentSet);
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return mDepthStencilAttachment;
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}
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uint32_t RenderPassDescriptorBase::GetWidth() const {
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return mWidth;
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}
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uint32_t RenderPassDescriptorBase::GetHeight() const {
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return mHeight;
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}
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// RenderPassDescriptorBuilder
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RenderPassDescriptorBuilder::RenderPassDescriptorBuilder(DeviceBase* device) : Builder(device) {
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}
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RenderPassDescriptorBase* RenderPassDescriptorBuilder::GetResultImpl() {
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auto CheckOrSetSize = [this](const TextureViewBase* attachment) -> bool {
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if (this->mWidth == 0) {
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ASSERT(this->mHeight == 0);
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this->mWidth = attachment->GetTexture()->GetWidth();
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this->mHeight = attachment->GetTexture()->GetHeight();
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ASSERT(this->mWidth != 0 && this->mHeight != 0);
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return true;
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}
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ASSERT(this->mWidth != 0 && this->mHeight != 0);
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return this->mWidth == attachment->GetTexture()->GetWidth() &&
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this->mHeight == attachment->GetTexture()->GetHeight();
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};
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uint32_t attachmentCount = 0;
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for (uint32_t i : IterateBitSet(mColorAttachmentsSet)) {
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attachmentCount++;
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if (!CheckOrSetSize(mColorAttachments[i].view.Get())) {
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HandleError("Attachment size mismatch");
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return nullptr;
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}
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}
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if (mDepthStencilAttachmentSet) {
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attachmentCount++;
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if (!CheckOrSetSize(mDepthStencilAttachment.view.Get())) {
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HandleError("Attachment size mismatch");
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return nullptr;
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}
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}
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if (attachmentCount == 0) {
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HandleError("Should have at least one attachment");
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return nullptr;
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}
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return mDevice->CreateRenderPassDescriptor(this);
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}
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void RenderPassDescriptorBuilder::SetColorAttachment(uint32_t attachment,
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TextureViewBase* textureView,
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nxt::LoadOp loadOp) {
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if (attachment >= kMaxColorAttachments) {
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HandleError("Setting color attachment out of bounds");
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return;
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}
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if (TextureFormatHasDepthOrStencil(textureView->GetTexture()->GetFormat())) {
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HandleError("Using depth stencil texture as color attachment");
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return;
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}
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mColorAttachmentsSet.set(attachment);
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mColorAttachments[attachment].loadOp = loadOp;
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mColorAttachments[attachment].view = textureView;
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}
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void RenderPassDescriptorBuilder::SetColorAttachmentClearColor(uint32_t attachment,
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float clearR,
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float clearG,
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float clearB,
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float clearA) {
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if (attachment >= kMaxColorAttachments) {
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HandleError("Setting color attachment out of bounds");
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return;
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}
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mColorAttachments[attachment].clearColor[0] = clearR;
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mColorAttachments[attachment].clearColor[1] = clearG;
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mColorAttachments[attachment].clearColor[2] = clearB;
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mColorAttachments[attachment].clearColor[3] = clearA;
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}
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void RenderPassDescriptorBuilder::SetDepthStencilAttachment(TextureViewBase* textureView,
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nxt::LoadOp depthLoadOp,
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nxt::LoadOp stencilLoadOp) {
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if (!TextureFormatHasDepthOrStencil(textureView->GetTexture()->GetFormat())) {
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HandleError("Using color texture as depth stencil attachment");
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return;
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}
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mDepthStencilAttachmentSet = true;
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mDepthStencilAttachment.depthLoadOp = depthLoadOp;
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mDepthStencilAttachment.stencilLoadOp = stencilLoadOp;
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mDepthStencilAttachment.view = textureView;
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}
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void RenderPassDescriptorBuilder::SetDepthStencilAttachmentClearValue(float clearDepth,
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uint32_t clearStencil) {
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mDepthStencilAttachment.clearDepth = clearDepth;
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mDepthStencilAttachment.clearStencil = clearStencil;
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}
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} // namespace backend
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