dawn-cmake/test/ptr_ref/access
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00
..
matrix.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
matrix.spvasm.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
matrix.spvasm.expected.hlsl reader/spirv: Optimize MakeNullValue() 2022-01-05 20:24:22 +00:00
matrix.spvasm.expected.msl reader/spirv: Optimize MakeNullValue() 2022-01-05 20:24:22 +00:00
matrix.spvasm.expected.spvasm reader/spirv: Optimize MakeNullValue() 2022-01-05 20:24:22 +00:00
matrix.spvasm.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
matrix.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
matrix.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
matrix.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
matrix.wgsl.expected.msl transform/msl: Run InlinePointerLets and Simplify 2021-06-18 09:47:23 +00:00
matrix.wgsl.expected.spvasm transform/spirv: Use InlinePointerLets & Simplify 2021-06-10 17:34:44 +00:00
matrix.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00