dawn-cmake/test/vk-gl-cts/spirv_assembly/instruction/compute/signed_op
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00
..
glsl_int_uclamp GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
glsl_uint_sabs GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
glsl_uint_sclamp GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
glsl_uint_smax GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
glsl_uint_smin GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
uint_sdiv GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
uint_snegate GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00