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This CL make transform AddBlockAttribute always try to wrap types used by buffer variables into a struct, in order to generate valid GLSL code for assigning one buffer struct variable to another buffer struct variable. Fixed: tint:1735 Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
13 lines
186 B
WebGPU Shading Language
13 lines
186 B
WebGPU Shading Language
struct S {
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f : f32,
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}
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@group(0) @binding(0) var<storage, read> in : S;
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@group(0) @binding(1) var<storage, read_write> out : S;
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@compute @workgroup_size(1)
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fn main() {
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out = in;
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}
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